02-28-2017 01:54 AM
02-28-2017 06:01 AM
Agterbosch said:
Im not getting any updates yet, still on 1.11, everyone else already did?
02-28-2017 06:06 AM
JoeManji08 said:
Same. Does anyone know the way they actually prioritize who gets the update and when?
02-28-2017 06:24 AM
02-28-2017 06:35 AM
bigmike20vt said:
(close to)
02-28-2017 06:39 AM
JoeManji08 said:
(not complaining -- just playing devil's advocate and trying to learn)
The counter-argument to that I keep reading is that being owned by facebook, they should have access to enough server capacity to support the very small user base they have compared to the almost 2 billion users facebook has. Is this argument at all realistic? Is it even possible to "borrow" resources like that to roll out important updates?
I honestly don't know much about computers besides putting together parts I buy on newegg, playing games, and downloading mods that other people are smart enough to make lol.
02-28-2017 06:50 AM
02-28-2017 08:06 AM
02-28-2017 08:09 AM
kojack said:
I said big improvement, but really it's not "big", but it's definitely improved. I didn't have any floor or guardian problems with 1.11 (I'm using 3 sensors), only camera handover glitches that made programs like quill freak out. But with 1.12 (it updated for me about an hour ago) I can draw multiple 360 loops around me without any glitching.
I can see one spot of camera handover in Arizona Sunshine, but I had to look for it, and it was more of a smooth interpolation rather than having a seizure. It could be because it's handing from a usb 3 sensor to a usb 2 sensor, the reduced image quality (usb3 is raw, usb2 is jpeg) could mean tracking is harder to sync between them?
I'm also now running with usb and hdmi extension cables on the rift itself, so the cable length is much longer than my play space needs.
02-28-2017 08:09 AM
XPS said:
big improvement with 4 sensor all smooth up and down, big thumbs upppp
02-28-2017 09:07 AM