05-27-2015 11:12 AM
10-14-2015 02:44 AM
At present, they are used only to filter light from LEDs to backlight LCDs, rather than as actual displays.
10-14-2015 10:09 AM
"RonsonPL" wrote:
@mrmonkeybat
I'll take 2000p display over 8000p with motion blur.
Until some company states that it plans to produce something that doesn't rely on LCD technology and is capable of 120+fps without any motion blur, I'm not interested in any of the display's good sides. That's why I play 2D games on my TN monitor instead of VA or IPS. TN still image quality is awful compared to the CRTs. And yet overall, in gaming, it's much better than IPS/VA monitors. In VR motion quality is even more important.
Besides, this technology seems to add a lot to the cost of end-user price.
Just remember that OLED was supposed to be 'very cheap, cheaper even than LCDs". Those were the words I've read about 10 years ago and... Well... In 2015 still I don't have OLED monitor/TV in my house, for some reason. 😉
@Chivas
Well, something tells me you guys would defend any decission, as long as it's the decission of the beloved Oculus. 😉
I wouldn't call that a perfectly good reason. Far from it, actually. 😉
@snowdog
Yeah, and in 2200 VR will be even better, but I'll be dead then, so it's kind of not so much interesting to me. 😉
Likewise, I will dead as a gamer in 2025. I've waited 13 years for truly surround sound (first 4.1 5.1 and 6.1 speaker setups with proper game and hardware support), and then a few years later I was banned from enjoying it by hearing problems. That's infuriating. Knowing this feeling, I really wouldn't want to get 8K 180°FOV VR when my vision is already capped at 480p. Not everybody is lucky Palmer Luckey to be young and have 30-40 years of gaming future.
10-15-2015 05:41 PM
10-21-2015 04:32 AM
1st gen headsets are tasked with convincing the world that it wants VR. Many people will wait a gen or two to adopt, and that is okay.
10-23-2015 12:01 AM
"Chivas" wrote:And that is only the technical side of things. Add to this being the ones that have resurrected VR (consumer VR), knowing that your decisions will influence in a big manner the success or failure of VR in the upcoming years, the responsability of the trust (in the form of money) that several inverstor has put in what you are doing.
I'm sure there will be more than a few people waiting for next generation HMD's with better resolution/specs. I'm also sure that if Oculus has built hundreds of input prototypes, to find a setup that works best, they've also experimented with every display type/pixel setup available to find out what works best within the restraints of todays computers capabilities, custom lenses, and optics software.
10-23-2015 07:46 AM
10-23-2015 08:07 AM
10-23-2015 11:10 AM
10-24-2015 06:14 AM
10-24-2015 06:30 AM
"gonk" wrote:
I think it is going to be a very long wait until I can permanently ditch my monitors for HMD. Nvidia's Pascal then Volta will help, but we also require Screen improvements (until lasers direct to the retina become safe/viable.) and better Data Delivery technology (faster ports then and then eventually wireless) albeit Eye tracking should elevate some of the work load along the way. So there are a number of technologies that must align for this to work. Don't get caught in the "I'll just wait for the better model " trap.
It feels like I am waiting for my first 3d video card again... my trusty Voodoo... 😄