07-09-2014 07:10 PM
07-09-2014 07:18 PM
07-09-2014 07:47 PM
07-09-2014 08:19 PM
"Wolf7115" wrote:
I have a feeling that most VR movies are going to be CG. Take Avatar for example, that movie might be pretty good if it were made for VR.
07-09-2014 09:04 PM
07-09-2014 10:35 PM
07-09-2014 11:05 PM
"mrmonkeybat" wrote:
The hairy ball problem does not seem that bad if you are not worried about strait up and strait down. But I am thinking of lots off near 180 degree lenses spread evenly across a geodesic dome.
Then use the paralax between the lenses (or maybe lidar) to calculate the depth of each pixel and turn it into a point cloud or voxel map. So that the camera view of any position in the DK2s tracking volume can be calculated.
Yes that would be expensive and require allot of compute power but some similar things have been done, so I my not be completely in cuckoo land. Lytro have made a camera with a micro lens array creating lots of small different views of the same scene from which they compute the 3d light field. There have been some 3d TV prototypes that compute the camera views between two wider camera recordings in real time. A similar technique also used on the bullet time sequences in The Matrix. Eucludeon have demonstrated a software program called Geoverse which can view large point cloud data in real time. A film would require a new point cloud each frame but the precision required would drop off with distance so it could be quite compressed.
07-10-2014 12:21 AM
07-10-2014 12:23 AM
07-10-2014 12:33 AM