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3D Audio Workflow

3DAudioMonkey
Level 2
Can someone explain simply what the workflow is like for mixing 3D audio for VR games?

Do you edit SFX in Pro-tools then mix in another software using Oculus plugins? 

Do you edit SFX in Unity and mix audio in Unity? 

Can you edit and mix entirely in Pro-Tools?

Please help a girl out!








2 REPLIES 2

w1dg3t
Level 5
I don't know about the work flow but Ambisonics was talked about at the last Oculus conference with the new headphones.
If you read the wiki on Ambisonics you might be able to invision how you would use it.

https://en.wikipedia.org/wiki/Ambisonics





Anonymous
Not applicable
I'm pretty sure its all done in engine in Unity/UE4, you can place audio sources on the maps.