This website uses cookies. By clicking Accept, you consent to the use of cookies.
Click Here
to learn more about how we use cookies.
Accept
Reject
Browse
VR Forums
Get Help
Talk VR
VR Experiences
Announcements
Off-Topic
Ideas
International
Meta Horizon Worlds
Horizon Worlds Announcements
Horizon Worlds Building Questions
Horizon Worlds Collaboration Requests
Developer
General Development
Quest Development
PCVR Development
OpenXR Development
Unity VR Development
Unreal VR Development
Other VR Development
Accessibility Development
Developer Dashboard
SDK Feedback
Tool Feedback
Help
Sign In
cancel
Turn on suggestions
Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type.
Showing results for
Search instead for
Did you mean:
Meta Community Forums
VR Forums
Talk VR
3D Audio Workflow
Options
Subscribe to RSS Feed
Mark Topic as New
Mark Topic as Read
Float this Topic for Current User
Bookmark
Subscribe
Mute
Printer Friendly Page
3D Audio Workflow
3DAudioMonkey
Level 2
Options
Mark as New
Bookmark
Subscribe
Mute
Subscribe to RSS Feed
Permalink
Print
Report Inappropriate Content
11-17-2016
07:59 AM
Can someone explain simply what the workflow is like for mixing 3D audio for VR games?
Do you edit SFX in Pro-tools then mix in another software using Oculus plugins?
Do you edit SFX in Unity and mix audio in Unity?
Can you edit and mix entirely in Pro-Tools?
Please help a girl out!
3d audio
audio sdk
audio spatialization
All forum topics
Previous Topic
Next Topic
2 REPLIES
2
w1dg3t
Level 5
Options
Mark as New
Bookmark
Subscribe
Mute
Subscribe to RSS Feed
Permalink
Print
Report Inappropriate Content
11-17-2016
11:01 AM
I don't know about the work flow but Ambisonics was talked about at the last Oculus conference with the new headphones.
If you read the wiki on Ambisonics you might be able to invision how you would use it.
https://en.wikipedia.org/wiki/Ambisonics
Anonymous
Not applicable
Options
Mark as New
Bookmark
Subscribe
Mute
Subscribe to RSS Feed
Permalink
Print
Report Inappropriate Content
11-18-2016
07:54 AM
I'm pretty sure its all done in engine in Unity/UE4, you can place audio sources on the maps.
Post Reply
Related Content
Stick drift on Oculus Rift
in
Get Help
Monday
Oculus stuttering in steamvr in virtual desktop and oculus link
in
Get Help
Sunday
Mic Audio Isn't Capturing In Videos
in
Get Help
Saturday
Microphone not working in screen records
in
Get Help
a week ago
Cant capture mic audio in a video or when casting since 2 days ago
in
Talk VR
a week ago