06-20-2014 09:54 AM
06-20-2014 10:10 AM
06-20-2014 10:17 AM
"willste" wrote:
I know this has been touched on in a few threads but I just can't help but wonder about it again. It seems like even if CV1 comes out with a resolution of 2560x1440 there may be some discernible SDE.
GamesBeat: In January or March, you showed DK2. That still had a bit of the screen-door effect. How soon will it be before you get that part taken care of?
Iribe: Consumer V1 will not have the screen door. We’re addressing that.
06-20-2014 10:35 AM
06-20-2014 10:51 AM
06-20-2014 10:52 AM
06-20-2014 10:53 AM
06-20-2014 11:20 AM
"VirtualMiner" wrote:
I'm hoping that in 2016 or 2017 the high(est)-end Pascal from Nvidia will be able to run even the newer games in Rift 2160p/96Hz, especially if SLI/Crossfire solutions can be developed or replaced with something more VR friendly. Maxwell won't be able to do it (not even close), but I'm positive that it can handle even the more demanding games at 1440p/96Hz.
CV1 sounds damn good though, assuming we are getting 1440p, no SDE, +90 Hz, FOV wider than DK2 & even lower latency 😄 Can't wait!
Edit: I predict that CV2 comes out in early 2017 🙂
06-20-2014 11:33 AM
"willste" wrote:"VirtualMiner" wrote:
I'm hoping that in 2016 or 2017 the high(est)-end Pascal from Nvidia will be able to run even the newer games in Rift 2160p/96Hz, especially if SLI/Crossfire solutions can be developed or replaced with something more VR friendly. Maxwell won't be able to do it (not even close), but I'm positive that it can handle even the more demanding games at 1440p/96Hz.
CV1 sounds damn good though, assuming we are getting 1440p, no SDE, +90 Hz, FOV wider than DK2 & even lower latency 😄 Can't wait!
Edit: I predict that CV2 comes out in early 2017 🙂
If we get CV1 in 2015 there is no way we would get CV2 2 years later unless it is already in development. New hardware life cycle typically takes 3 years, unless it is going to be mostly iterative. These are not phones.
06-20-2014 12:47 PM