04-20-2015 04:00 AM
04-20-2015 05:24 AM
What topics you are interested in.
How you might be able to help someone else’s project.
If you have a public project which needs resources. (Sell it!)
Suggestions for projects that someone else might want to run with.
04-20-2015 07:46 AM
04-20-2015 08:58 AM
"saviornt" wrote:
I suppose most of it is perhaps a generational thing? I feel that, given today's circumstances, most of the hate would be gone if instead of complaining, asking for advice, such as "I bought this expecting no lag with my 9800 GT video card, what do I need to make this good?" but instead we get, "This is crap, my 9800 GT graphics card can play any game out there, even if it's on low settings, so this VR is complete crap!". Yea, this is an exaggeration, but you get my point, yes?
"saviornt" wrote:
I also feel that Oculus should move this forum into a "developer-only" forum registered to owners of the DK1 / DK2 or as a "registered developer", and then create another forum (more polished) for consumers.
"saviornt" wrote:
Right now, we're sort of in a limbo, and at this stage, we are not very friendly to people that deem it necessary to complain when all of the information out there is searchable.
"saviornt" wrote:
edit: There are so many things coming down the pipe at the end of this year / beginning of next year that it makes it hard to give solid advice. DX12, Windows 10, Vive Specifications, Oculus specifications, new hardware releases, engines still being optimized, etc.. One everything is finalized, we can finally have a good overview of requirements.
04-20-2015 09:46 AM
04-20-2015 09:54 AM
04-20-2015 11:28 AM
04-20-2015 11:30 AM
"AtariHistorian" wrote:
It is probably a little too early for a post-mortem, but I already started making a list of things that could have been done much better.
1] On reddit, a lot of readers ended up being lost between the first click that took them from /r/oculus to /r/virtualreality and then an unexpected second link where they had to click again on the title of the article. The final clicks were way lower than they should have been, and that extra step (which was designed to make everyone organize their comments in the same place) ended up costing a lot of readers.
2] So far, it looks like any an expectation for the community to quickly self-organize was way too optimistic -- motivation was not that high. But I think we've planted a seed. With luck, others such as podcasters/bloggers/etc could pick it up and further promote the idea. Someone could think it over and be spurred to start a project at a later time.
3] People are more likely to contribute their efforts to an existing project that is going the right direction, even if it is small.
4] People are far less likely to put themselves out there as a volunteer for undefined projects on a general theme ("VR").
5] Few people probably even considered the idea of leading a VR community project up until that point.
6] The overall message was very diffuse, and the theme (sheep) hurt. There should have been less expository and more call to action. (The call to action should have been highly specific.)
If I do make another pass at organizing something like this, I think it'll be better to get the ball rolling in private, show the community what a project or a tool is capable of, and get people on-board both as users and contributors.
You can be honest this time. What is the PRIMARY USE of your VR equipment?
04-20-2015 11:36 AM
"RirtualVeality" wrote:
Your article was offensive and poorly constructed. It's immediately off putting to anyone that bought the DK1/2 for their personal ..........
04-20-2015 11:39 AM
"kevinw729" wrote:"RirtualVeality" wrote:
Your article was offensive and poorly constructed. It's immediately off putting to anyone that bought the DK1/2 for their personal ..........