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A scientific comparison of Vive, Rift and DK2 optics

VizionVR
Rising Star
Doc OK, a trusted scientific mind and fellow VR nerd, has finished his comparative reviews for Rift, Vive and DK2 optics. This information should be considered as the closest we've come so far to having actual scientific data comparisons.

http://doc-ok.org/?p=1414

And r/oculus thread regarding same:
https://www.reddit.com/r/oculus/comments/4cv07a/there_was_some_disagreement_about_rift_cv1s_field/

And r/Vive thread:
https://www.reddit.com/r/Vive/comments/4cv13z/docok_optical_properties_of_current_vr_hmds/
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
3 REPLIES 3

CaptainDangerou
Protege

The guys from tested also spoke a little on the subject yesterday.  https://www.youtube.com/watch?v=k9s-gBm5OCI&feature=youtu.be&t=1h42m19s




nightauditor198
Adventurer
It all boils down to the same thing: All devices offer a high enough FOV so that it doesn´t bother gameplay and you stop noticing it after a few seconds. That is the main point. It will be nice to have more, but for now resolution and image quality are much more noticeable.

maxpare79
Trustee
Cool article, guess I will know soon enough if it's a deal breaker ...

But this part from the article means we are in the ballpark:

Oculus Rift CV1

As I mentioned above, the Rift CV1 did not allow me to display test images. I had to limit my experiments to measuring FoV using images rendered by the VR engine. Figures 28-33 show the in-game setup screen in the Rift CV1, on the right eye, using lens-camera distances of 0mm, 5mm, 10mm, 15mm, 20mm, and 25mm.

These images are to be taken with a grain of salt. I did my best to center the camera with respect to the right lens and aim it at the display’s center of projection, and the total monocular FoV will be quite good, but due to my inability to display a targeting image, I cannot guarantee that the left/right horizontal FoV measurements, and therefore the total binocular FoV estimates, will be as accurate as those for the other headsets. In Oculus lingo, they will be “in the ballpark.”


So basically VIVE wins but it's easy to make a 1-5 deg error for the Rift...

I am a spacesim/flightsim/racesim enthusiast first 🙂 I9 9900k@5.0, 32gb RAM/ 2080ti Former DK2, Gear VR,CV1 and Rift S owner