04-01-2016 06:29 AM
04-01-2016 07:14 AM
04-01-2016 07:38 AM
04-01-2016 09:21 AM
As I mentioned above, the Rift CV1 did not allow me to display test images. I had to limit my experiments to measuring FoV using images rendered by the VR engine. Figures 28-33 show the in-game setup screen in the Rift CV1, on the right eye, using lens-camera distances of 0mm, 5mm, 10mm, 15mm, 20mm, and 25mm.
These images are to be taken with a grain of salt. I did my best to center the camera with respect to the right lens and aim it at the display’s center of projection, and the total monocular FoV will be quite good, but due to my inability to display a targeting image, I cannot guarantee that the left/right horizontal FoV measurements, and therefore the total binocular FoV estimates, will be as accurate as those for the other headsets. In Oculus lingo, they will be “in the ballpark.”
So basically VIVE wins but it's easy to make a 1-5 deg error for the Rift...