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ASW - proposal to improve quality and performance

Virtual_Michal
Honored Guest

Hi. Thanks to the ASW feature, I can play my favorite game "Kayak VR Mirage" in the best visual quality even on my mid-range PC. I am very grateful for this feature. But one major shortcoming of ASW appears in this game. Floating objects on the surface of the water (for example, smaller ice floes, inflatable toys) start to shake a lot and this spoils the immersion and the overall impression. Apparently ASW has a problem calculating the motion vector correctly. They are gentle chaotic movements caused by bobbing on the water. I thought about how to solve this and improve the effectiveness of ASW a little more. I read that the first step is to calculate the motion vector of the pixels. A certain motion threshold could be introduced up to which the interpolation would be ignored. If the pixel movement were so slow that even at a frame rate of 36 fps it would appear smooth, it would just be copied from the original image in an unchanged form. If the motion exceeded the threshold, a new pixel position would be calculated, as it is now. As a result, we would get rid of the shaking of those floating objects and the whole scene would look beautifully fluid. In addition, it would save some power, which is definitely a good investment as well. Is this a good idea?

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