05-05-2017 06:51 AM
05-05-2017 12:13 PM
05-06-2017 06:19 AM
05-06-2017 06:38 AM
snowdog said:
I've said it in another thread but I'll put my CV2 predictions here too. We'll see it in Q4 2019 or Q1 2020, it'll have 2K per eye, foveated rendering and a larger FOV. And most importantly of all it'll be MUCH more affordable than the CV1. Whether it's wireless or not is up in the air, personally I don't want ti to be. I'm not too keen on having a bloody great big battery by my brain box and it's going to be a pain in the arse keeping the bloody thing charged and won't be suitable for long gaming sessions in Elite Dangerous.
Personally I'm not interested in AR at all, I go into VR to get away from my shite flat lol
And AR games will be mostly limited to shooting things in my flat, which is going to get old very fast. AR will be VERY useful for people training to be surgeons and stuff but for gaming it's going to be about as useful as a chocolate teapot, which is why HoloLens, if Microsoft ever release the thing, is going to be a failure for gaming purposes. Kinect was the same, there was only a few things you could do with it and once those were exhausted by developers most of the games were the same games in a different skin.
05-06-2017 08:03 AM
05-06-2017 10:37 AM
snowdog said:
That's why I'm suggesting that there's only going to be a small raise in resolution. It's not only going to keep the price of the next headset down but foveated rendering on 2 x 2K screens will also significantly lower the cost of having a PC powerful enough to run the CV2. You might even find laptop GPUs capable of powering a CV2. 😮
And Oculus have said a few times that they're sticking with their Constellation system of tracking for their next generation of HMDs so that's also going to keep the cost down compared to any headset using Valve's more expensive Lighthouse technology. By the time 2019 comes along those sensors and IR LEDs will significantly come down in manufacturing cost.
We'll also see the cost of buying a CV1 coming down considerably too before then.
Oculus know that the cost of HMDs and PCs for VR is the main barrier of entry and they're going to do everything they possibly can to lower that cost during these next few years.