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About others posting graphics boost discussion

inovator
Consultant
It's hard for me to believe that this boost to Graphics is as good as people are making it sound. I'm not doubting that it works but at what expense. I think if it was that good when Oculus worked on this for 5 years why wouldn't they make this happen out of the box? I could be wrong because I'm not a tech person but the question is what suffers when you do this and why if it's that good doesn't Oculus do it out of the box?
4 REPLIES 4

CharlieHobbes
Rising Star

Because it requires a beefier PC and they needed to have something as minimum requirements.

As the minimum requirements go up, the potential customerbase goes down.


nalex66
MVP
MVP
It's basically the equivalent of supersampling--rendering a larger image than the screen resolution and then downsizing it to the screen. you get slightly better edges and details, especially sub-pixel sized stuff. The cost, of course, is the higher GPU overhead needed to render the larger image.

This feature would be best used as an option provided by developers in their game settings, rather than what people are currently doing. Setting it as a universal setting through the SDK may mean that you get poor performance in more demanding titles. It really should be handled by each individual app.

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

Anonymous
Not applicable
You can turn on DSR in NVIDIA panel and see yourself. Even on monitor.

xWandererx
Heroic Explorer
DSR isnt supported by All games but the ones it does support look better for it.