08-15-2016 02:03 PM
08-15-2016 03:19 PM
As someone who has experienced vertigo in the Rift I can definitely say that when standing on the ledge during the city scape demo I get a convincing feeling of scale and of being high above a metropolis.
However, exit hyperspace near a sun in Elite Dangerous and the scale definitely doesn't look right. Fly even closer to the sun and scale becomes increasingly less convincing (at a distance where you should be thousands of miles away from the sun's surface it looks like you could just reach out the cockpit and poke a stick into it). However, fly close to a planet or a moon and its a completely different story! I can only 'assume' current computing power can't render suns in any detail at their true size!
In Apollo 11 I get a good sense of scale when the camera is slowly flying over the Earth or moon but it still doesn't feel like you're hundreds of miles above the surface (maybe the low definition textures during these scenes contribute to this). And when the Eagle begins its descent to the moon from 5000ft it looks to me more like 100ft - but when the Eagle is 100ft above the moons surface it really does look like 100ft.
My IPD is set to 65 but the method of adjusting IPD in the Rift is pretty poor, as I can have it 2 to 3mm either way and still get sharp looking lines. A better way of adjusting IPD would have been to have two out of alignment images that converge into one when the correct IPD is dialled in.
08-15-2016 05:17 PM
08-15-2016 05:47 PM
08-17-2016 10:39 AM
08-17-2016 03:11 PM
08-17-2016 03:15 PM
08-17-2016 05:10 PM
08-17-2016 11:09 PM
08-18-2016 07:27 AM