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Almost Clost To Saving up for a DK2 (I'm a 13 Year Old Dev)

JosefB22
Honored Guest
I am a 13 year old programmer/developer and I love the oculus rift I don't have one yet but i am currently saving up money for one and i am half way their 😄 Anyways I have made a java programmed application that is called LearnMultiplication

(If you want to try it out download it here)
PLEASE DON'T DECOMPILE I WORKED HARD ON IT
http://www.mediafire.com/download/jmtdy ... cation.jar

But anyways back on to track I want to try out the oculus rift so bad And i am planing to create a rift demo using Unreal Engine

Anyways Thanks For Reading!
18 REPLIES 18

cybereality
Grand Champion
Please don't buy the DK2 at this point. It's a much better idea to wait for the consumer version.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

JosefB22
Honored Guest
"cybereality" wrote:
Please don't buy the DK2 at this point. It's a much better idea to wait for the consumer version.


Well why not?

Im going to use it for development purposes I don't see any point in Not using it
also I'm already half way their

Twitchmonkey
Explorer
The CV1 is going to be superior to the DK2 in a variety of ways, it will be just as good if not better for development, if you want to be able to use and develop with Oculus Touch down the line I'd say there's a really good chance that won't work with the DK2. Basically the DK2 is just overall inferior technology to the CV1, which will be out in 3-6 months.

If you're a professional dev or can afford to drop $350 to get a few months head start then a DK2 might make sense, but if you're having to save up to buy it, you're going to be kicking yourself when the CV1 comes out and you can't afford it.

Also there is plenty of development that can be done without a rift, if you need to work on your programming or improve your modeling skills then do that, if you feel comfortable with your skills in those areas, start creating assets and scripts to keep yourself busy. There is also the matter of hardware, the CV1 is going to require a pretty powerful machine, you would be better of continuing to save money so you can make sure you have the most capable hardware possible when the CV1 launches,

Hope this helps, not trying to be discouraging, but I think there is plenty of work you can still do while you wait for the CV1 without needing a headset right now.

JosefB22
Honored Guest
"Twitchmonkey" wrote:
There is also the matter of hardware, the CV1 is going to require a pretty powerful machine, you would be better of continuing to save money so you can make sure you have the most capable hardware possible when the CV1 launches


Thank You!

Now there is a good reason for why I should wait I think i might Wait and do what you said But Specificaly The Part I Quoted About is that my hardware is Amazing

it's a workstation S30 Made by Lenovo With improved parts




    PC Specs:
  • OS: Win8.1Pro64x Will Upgrade To Win10Pro64x Possibly

  • CPU: Intel Xeon E5-1603 @ 2.80 GHz

  • GPU: Nvidia Quadro K4000 (Build to render)

  • Ram: 13GB (Usable 12GB)

  • Hard Drive Space: 1x1TB 1x500GB (Wanting A SSD)

  • Monitor #1: LG 27MP33 75hz

  • Monitor #2: LG E2250T 60hz




GPU Stats: http://www.nvidia.com/content/PDF/data- ... _US_LR.pdf
CPU Stats: http://ark.intel.com/products/64600/Int ... -Intel-QPI
Monitor1 Stats: http://www.lg.com/us/monitors/lg-27MP33HQ-B-led-monitor
Monitor2 Stats: Discontinued

saviornt
Protege
You'll want to get rid of the quadro and go with a gtx 980 (or 2). The Quadro line is extremely good for doing rendering, as you mentioned, but for game rendering, a "normal" graphics card will fair quite a bit better. You could install the 980's, and use the quadro as a cuda/physx processor to help render physics / CG elements unless your parents want to ebay it.

As far the as the DK2 vs CV1 and being a developer, well, I would honestly support holding off for the CV1 at this point. Just make sure that your models / environment are scaled correctly.
Current WIPs using Unreal Engine 4: Agrona - Tales of an Era: Medieval Fantasy MORPG

cybereality
Grand Champion
Yes, you can certainly start development now using a normal monitor and add VR later when CV1 releases. The vast majority of your time developing is probably not dealing with the VR aspect. It will be making art, programming logic, designing the gameplay and story, etc. None of which requires testing with a VR headset.

Of course, you want to have 3D and VR in mind when you start the project. This will help in choices you make for how your interface works, or making comfortable control schemes and things like that. But you can lay the groundwork down first and adjust later.

It's just that the CV1 is so much better than DK2 I can't imagine investing money in DK2 at this point. Especially if you have to save up, I can almost assure you that you'll be much happier if you can wait.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

lmaceleighton
Honored Guest
Also I have a friend who Dev's and all he has is a decent phone, and some cardboard, just for scale testing, and his stuff is decent. I can't show because of NDA, BUT it does work for dev purposes and viewing scale this seems to be "ok", and might get you by until CV1.

~B :ugeek:

g4c
Explorer
"lmaceleighton" wrote:
Also I have a friend who Dev's and all he has is a decent phone, and some cardboard, just for scale testing, and his stuff is decent. I can't show because of NDA, BUT it does work for dev purposes and viewing scale this seems to be "ok", and might get you by until CV1.

~B :ugeek:


Definitely! hold out for CV1, and use cardboard to experiment with for now.

Obviously it's nowhere near as good tracking as Oculus but for VR scene construction and seeing how it "feels" it's great.

And if you experiment in Unity then when the time comes it will be fairly simple to quickly change over to CV1, taking your existing work with you.

I'm in a similar boat, devving on DK1 and cardboard for now, waiting for the engine I work with to get full Oculus CV1 and GVR support, here's a vid of the cardboard game: https://www.youtube.com/watch?v=Aoa73ShxG8k
Android VR Developer. https://twitter.com/SiliconDroid

kojack
MVP
MVP
"JosefB22" wrote:

GPU: Nvidia Quadro K4000 (Build to render)


http://www.videocardbenchmark.net/gpu.php?gpu=Quadro+K4000

The GTX970 is the recommended card.
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2