05-18-2020 08:32 AM
05-18-2020 08:57 AM
05-18-2020 09:04 AM
05-18-2020 09:15 AM
05-18-2020 09:32 AM
jseams said:
That space in the video is barely bigger than the static stationary space. lol
Anyhow, does this work for things entering you space like my idiot dog? I've never had a warning - just a sudden lick on the knee. Very disconcerting in certain horror games. 😉
05-18-2020 11:08 AM
nalex66 said:
jseams said:
That space in the video is barely bigger than the static stationary space. lol
Anyhow, does this work for things entering you space like my idiot dog? I've never had a warning - just a sudden lick on the knee. Very disconcerting in certain horror games. 😉
This feature hasn’t released yet, it sounds like it will be in Quest v17, which should start rolling out this week. This is currently only for static obstacles detected during Guardian setup, not dynamic objects entering your play space. Perhaps that will be the next feature in development.
05-18-2020 11:12 AM