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Another feature the Rift S is being left out of for no good reason?

uKER
Level 5
This one is meant to monitor and notify about stuff entering your Guardian playspace.
Yay, Oculus. Good one for screwing over all of us who bought what was supposed to be your premium product until you decided to abandon it.

https://youtu.be/5mzuOh-zfyQ
6 REPLIES 6

Shadowmask72
Level 15
Or you could more accurately draw your playspace. Some furniture is hard-coded into the room and can't be pushed aside so easily.

 😛 


System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.

nalex66
Volunteer Moderator
Volunteer Moderator
Huh. I hope it will allow you to continue even if you have obstacles in your space. The only way I can get up to a moderate-sized space in my office is to cheat over some low furniture, so I have enough room to extend my arms without hitting the Guardian wall.

Edit: it looks like there is an option to continue despite obstacles, so that’s good. 

i7 5820K @ 4.25GHz | RTX 3080 Ti FTW3 | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
SSDs: Intel 660p M.2 2TB, 3x Samsung Evo 1TB | Startech PCIe 4x USB 3.0 | Startech PCIe 2x USB C 3.1 gen2

Anonymous
Not applicable
That space in the video is barely bigger than the static stationary space. lol

Anyhow, does this work for things entering your space like my idiot dog? I've never had a warning - just a sudden lick on the knee. Very disconcerting in certain horror games. 😉

nalex66
Volunteer Moderator
Volunteer Moderator

jseams said:

That space in the video is barely bigger than the static stationary space. lol

Anyhow, does this work for things entering you space like my idiot dog? I've never had a warning - just a sudden lick on the knee. Very disconcerting in certain horror games. 😉


This feature hasn’t released yet, it sounds like it will be in Quest v17, which should start rolling out this week. This is currently only for static obstacles detected during Guardian setup, not dynamic objects entering your play space. Perhaps that will be the next feature in development.  

i7 5820K @ 4.25GHz | RTX 3080 Ti FTW3 | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
SSDs: Intel 660p M.2 2TB, 3x Samsung Evo 1TB | Startech PCIe 4x USB 3.0 | Startech PCIe 2x USB C 3.1 gen2

Umpa_PC
Level 8

nalex66 said:


jseams said:

That space in the video is barely bigger than the static stationary space. lol

Anyhow, does this work for things entering you space like my idiot dog? I've never had a warning - just a sudden lick on the knee. Very disconcerting in certain horror games. 😉


This feature hasn’t released yet, it sounds like it will be in Quest v17, which should start rolling out this week. This is currently only for static obstacles detected during Guardian setup, not dynamic objects entering your play space. Perhaps that will be the next feature in development.  


I hope they fix the bugs in the old version first.
Oculus Rift S - Oculus Quest 128GB
MSI trident 3 7RB-200UK Intel Core i5-7400 3 Ghz x2
MSI GTX 1050 Ti (4GB) & MSI Aero GTX 1060 OC (6GB) & MSI Aero GTX 1070 OC 8GB
16 GB RAM x2, 1TB HDD x2, 1TB SSD x2
Windows 10 Home Edition Version 10.0.18363 Build 18363, Oculus version 17, Quest Version 17
Fan Cooling by Zotac FireStorm - AfterBurner cause me problems.

Kareshi
Level 7
I've asked multiple times about either issues not being added, problems with the software not being fixed or addressed at all, and have been ignored to the fullest extent, I'm done with Oculus.