05-14-2015 07:23 AM
05-14-2015 08:23 PM
05-15-2015 01:14 AM
"nightauditor1981" wrote:
I don´t really know what you are arguing about? If you think those numbers are too high or low WITH the total number of PC users in mind that can run the tech then just say that.
Fact is, there are plenty of pc users today who have the hardware already in their living rooms to run consumer VR.
The points you mentioned are correct, but they only influence the total market size.
And no matter how small or challenged you think that market is, there still will be sales.
So, let´s talk numbers. If you think those projections are wrong, what do you think is more realistic?
PS: If the current estimates you mention refer to the estimated 100K sales a month, then I really think that is way off the mark. Or in stronger words: 100K sales a month would mean failure. And I don´t think VR will fail
PPS: Mobile users CAN be PC users as well. I personally own a smartphone, an iPad and a PC. Half the traffic on mobile, doesn´t mean that half the users don´t own a PC.
PPPS: Your initial point that consoles are standalone tech is wrong as well. I don´t know about you, but I tend to use my consoles with flatscreen TV´s. And they are required tech for consoles that sit in the exact same price range as PC´s do. And that does not count peripherals like extra controllers, wheels etc.
05-15-2015 07:06 AM
"pedrw" wrote:
Virtual
Reality
You're being very, very optimistic! I think that by the end of 2016 will not be sold more than 1 or 2 million... Because most people are not interested in vr...
05-15-2015 07:13 AM
"Ashles" wrote:
As another point - aside from the technical restrictions there needs to be a public appetite for VR which is not currently there.
05-15-2015 07:23 AM
"saviornt" wrote:
Since the Vive is the only HMD coming out in 2015, by the end of the year.. do you really think that they are going to sell 6.1 million units in, at most, 3 months? Yea... right.