04-19-2016 12:08 PM
04-19-2016 12:17 PM
04-19-2016 12:23 PM
The Rift are using a hybrid Fresnel lens that is different from Vive's I believe.
loucmachine said:
Isnt Vive using the same Fresnel Lens ? I dont get it...
04-19-2016 12:29 PM
04-19-2016 12:30 PM
The Rift's fresnel lenses have smaller and tighter grooves which causes a more pronounced light flare. I saw similar rumors that turned out to be an April fool's prank on reddit. Everyone with a Rift has reported seeing some light flaring in high contrast situations. It is just an unfortunate side-effect of the frensel grooves and how they reflect light. The Vive light flares are a little more spaced out due to the gaps between the ridges.
The mitigated screendoor should allow you to enjoy the experience more, so the light flares shouldn't be much of a distraction in most situations. Elite's high contrast HUD elements cause quite a bit of light flaring, but the reduced screendoor is so nice, I find myself looking right past the flares and enjoying the extra clarity.
04-19-2016 12:33 PM
04-19-2016 01:48 PM
04-19-2016 02:19 PM
04-19-2016 03:00 PM
04-19-2016 03:04 PM