03-31-2017 01:18 AM
03-31-2017 02:28 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1
03-31-2017 09:53 AM
KayTannee said:
Hi,
Does anyone have any preference over Oculus vs Steams Guardian system? My issue is that the Oculus Guardian gives almost no warning that you are getting close to the edge. Unlike SteamVRs system which will ever so slightly fade in as you're a good foot away, I can then even tweak it so that the boundary lines are very sparse. This makes it not distracting but atleast I have a subconscious knowledge of when I'm getting close a wall, and then as I get close the lines become almost opaque.
However on the Guardian system, it basically lets me know I'm at the wall just as I'm hitting it. It snaps from off to on a few centimeters away. I find that I'm a lot more reluctant to move around and I keep my arms tucked into my body when I'm playing on Oculus store, compared with SteamVR.
I'm using a whole room, but it is a reasonably small room for my roomscale setup. The guardian boundaries are right against the wall.
Does anyone else have the same issue? Does anyone know if there's anyway to tweak the behaviour of the Guardian system / change the look of it? I can't find an option other then to turn it off, are there any ini files I can modify? I just want to it be less visually obtrusive overall, but fade in a lot slower from a lot earlier.
It would also be awesome to disable it on a game by game basis, as its just irritating for seated games - but that's another matter.