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Audiofile game sound with headphones.

VegardJ
Honored Guest
Pls ignore post, I really should not make forum posts while low on sleep/energy, sorry for the rambling, I can't find a delete button so I removed the text. Sorry to the one replier for wasted time.
1 REPLY 1

purifier82
Protege
Not sure what's your point exactly, but I agree on the fact that the audio aspect isn't always a priority
for pc game developers nowadays. Now I can't afford expensive gear even though I think like an audiophile
myself, that said in the past years I assembled a cheap home theater system hooked up to my pc that I use
for everything (Denon 1610, JBL E100, ES250pw, etc.), so I don't have an audio card since I extract the stream
from the hdmi. Unfortunately I've been told that 90% of the games don't allow to decouple the audio rotation from the
screen, so this would screw up immersion with the Rift, so I was considering putting a usb DAC like the Dragonfly
on the dk2 port and connecting someting like the Shure se535 headphones (cannot tolerate over ears for the absence of
comfort)....but a few minutes ago a post on reddit surfaced revealing Palmer's intention to integrate headphones in the
cv1 probably, so I guess I'll settle for the se215 for now that cost 1/4 of the price and see what happens in a year.
Si vis pacem para bellum