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Bigger roomscale for Rift CV1 concept.

oculusness
Heroic Explorer

It looks like there was a maximum roomscale limit for Oculus Rift CV1 based initially on the length of the headset cable and after the release of the TPcast wireless system, the limiting factor was the ability of the Constellation sensors to see the infrared LEDs on the touch controllers and the headset. See video -

So, if the touch controller was bristling with ultrabright infrared LEDs, lets say fitted to a silicone halo  controller protector and electrically slaved to the original controller LEDs, and ultrabright infrared LEDs fitted to the headset  then the sensors might be able to see the headset and controllers over a greater distance.  Bit of a hack required. 

Four Rift CV1s, Quest 2, Quest 3.
4 REPLIES 4

kojack
MVP
MVP

One issue is the sensor cameras are only 720p and a bit wide angle. This means they can't distinguish the tracking dots from each other as they get further away.

What I would have liked was upgraded sensors:

- higher res cameras

- battery or separate power input

- communicate wirelessly to the PC so no USB issues

- onboard tracking processing so wireless comms are minimal, not sending camera feeds

 

But sadly Meta gave up on outside in tracking when the Rift-S and Quest 1 came out.

 

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

So, the most inexpensive way of improving tracking would be to add ultra bright infrared LEDs but space them out twice as far apart as the ones on the headset and hand contollers. They could be mounted on short standoffs or stalks to get the separation. You may end up looking like pinhead from hellraiser but the tracking would be improved.

 

Four Rift CV1s, Quest 2, Quest 3.

kojack
MVP
MVP

That would mess up the tracking though. Part of the calculation is that it knows exactly how far apart each light should be and it uses that to calculate how far the headset is away. If you extend the lights, it's going to appear to the sensors that the headset is much closer than it really is (it wouldn't be able to tell the difference between an enlarged headset far away and a normal headset up close).

 

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

Thanks, what you've said all makes complete sense.

Four Rift CV1s, Quest 2, Quest 3.