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Boneworks Earns an Estimated $3M in First Week (now probably has made more than $6M)

RuneSR2
Grand Champion
This actually has been more or less known for a while - and the $3M amount was based on the first 100K sales:

"Clarified that the $3 million revenue figure is a rough estimate based on the $30 US price point and the confirmed 100K players in the first week. The estimate doesn’t account for regional pricing, Steam’s 30% platform cut, refunds, or free keys given away by the game’s developer."
Source: https://www.roadtovr.com/boneworks-sales-first-week-milestone/

But right now it's estimated that Boneworks has sold between 200K and 500K copies - which at $30 would be equal to $6M to $15M sales - and possible much more than SuperHot VR (grossing $2M during Christmas 2019):

4uvuvcozp0ym.jpg

Hopefully this is the start of a trend where it may become quite profitable for devs to make popular VR games - and maybe for larger video game companies to reconsider investing in VR games. With SuperHot VR and Boneworks doing this well, although these were small indie productions, it will be interesting to see how popular Alyx will become. 

According to Steam Charts, today Beat Saber is owned by 1M to 2M users - that's 4 or 5 times more than currents stats for Boneworks, but some may have gotten Beat Saber as early access or during a sale, thus earnings for Beat Saber may not be 4 or 5 times higher than Boneworks. 

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"Ask not what VR can do for you, but what you can do for VR"

32 REPLIES 32

PluckeyOne
Protege
Good going in such a short time. I wonder how many units HL:Alyx with sell???

Maxxgold
Rising Star
   This is definitely good news. Oculus has done most of the hard lifting with the games they have paid to have developed, and now other studios are creating games worthy of purchase. Now with Steam entering the game with Half Life:Alyx, and Left for Dead VR, things could not be better. I haven’t seen this much interest in VR since the initial Kickstarter. Throw in the Homerun for Oculus with the Quest, and things are looking great for VR :smiley:


RuneSR2
Grand Champion
For what it's worth - and if the number of reviews corresponds relatively similarly to total sales, these numbers may indicate some tendencies:

Number of reviews (today - in total):
Boneworks = 6964. 
Lone Echo = 4173.
Skyrim VR = 2818.
FallOut 4 VR = 2740.
Asgard's Wrath = 2508. 
Stormland = 1484.

Boneworks was released just 22 days ago and thus has been available for a (much) shorter time than any of the other titles. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Maxxgold
Rising Star
It is really nice to see Bomeworks doing so well. One of the many things they did right was to be accessible to the community during development. They responded to posts in the Steam forums on an almost daily basis. I was purchasing day one regardless of the reviews,
 because they won me over early in the development process.  

Maxxgold
Rising Star


Good going in such a short time. I wonder how many units HL:Alyx with sell???


No clue on what the total sales will be, but it is safe to say it will break any previous record for VR games sales. We can already see the impact of the announcement. Also, since they are releasing the Index, we are going to continue to get Steam games, which bodes well for the future of VR. 

RuneSR2
Grand Champion

Maxxgold said:



Good going in such a short time. I wonder how many units HL:Alyx with sell???


No clue on what the total sales will be, but it is safe to say it will break any previous record for VR games sales. We can already see the impact of the announcement. Also, since they are releasing the Index, we are going to continue to get Steam games, which bodes well for the future of VR. 



Also all owners of Index hardware (kit, controllers) get the game for free - might be hard to estimate real sales, even though we might expect it to be much higher than Boneworks - but cost of development is probably also much higher than Boneworks. One Boneworks dev wrote to me that Lone Echo had 50 times the budget they had - I guess that was just a rough estimate on his part. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

pjenness
Rising Star
Any one played boneworks on rift?   I see its only steam at the moment..Im not a super fan of steam....but if its the onlyway, is it easy to jsut buy and run on the rift or are there multiple steps to get steam stuff working on rift?

Cheers
-P
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Maxxgold
Rising Star

pjenness said:

Any one played boneworks on rift?   I see its only steam at the moment..Im not a super fan of steam....but if its the onlyway, is it easy to jsut buy and run on the rift or are there multiple steps to get steam stuff working on rift?

Cheers
-P


It is easy to play Steam games with the Rift. Once you play a Steam game on your Rift it will be placed in you Oculus library for easy launching.  

Steam games are accessible to every VR headset, so it’s something you should be a fan of 🙂 The only games I buy from Oculus are the exclusives, everything else I purchase on Steam.  There will be a day when you own a headset that is not from Oculus, and when that day happens you will be locked out of all your games, unless you use Revive, which I’m. It a fan of.  

I bought Titans of Space on Steam as it was slightly cheaper, then they did a Quest version with cross-buy so ended up costing me more than it would have if I'd bought from Home. One more thing to take into account next time I'm choosing a store-front.

Plus I always try to find out if the Steam version of an app has native Rift support, if it doesn't or I can't find out, it's a Home purchase.

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