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Businesses/services and their legal use of the Oculus

Ande
Honored Guest
So I'm wondering, as the Rift being Dev Kit this year--Websites have appeared and developers/companies are starting to form for commercial use.

Examples I'm seeing are: Total Cinema 360, and VirtuaView which appeared on IndieGoGo for start-up $$.

I'm not entirely sure if Total Cinema 360 service is charging for theirs. But none the less, I'm curious as to the legal aspects. Are these developers just jumping forward before making it legally safe?
3 REPLIES 3

Frito
Explorer
They are selling their software, I dont see the problem?
Backer "Have faith." -Palmer Luckey

faust
Honored Guest
"ande" wrote:
I'm not entirely sure if Total Cinema 360 service is charging for theirs. But none the less, I'm curious as to the legal aspects. Are these developers just jumping forward before making it legally safe?


Define "legally safe"? Nobody needs Oculus VR's permission to launch an application that uses the Rift, commercially or otherwise.

Vin
Explorer
The only restrictions we have on what we do with the devkit relates to how we use the SDK, because it's protected by copyright. There's no "legally safe" concept when it comes to releasing software, aside from making sure you've got your paperwork in order with whatever government regulates you as a business.

Edit: By the way, the developer kit was released for businesses to start selling software for use with the Rift. That's 100% the purpose of releasing a developer kit in the first place.