06-19-2015 08:51 PM
06-21-2015 04:51 AM
06-21-2015 08:12 AM
06-21-2015 01:37 PM
"jngdwe" wrote:
I don't know for certain what Oculus has decided on for dealing with those of us that wear glasses, but I've heard rumors and seen interviews that suggest they will just force us to wear our prescription, rather than allow for adjustment on the HMD.
This is an absolutely horrible decision, regardless of reason, if true.
06-21-2015 04:17 PM
06-21-2015 05:27 PM
"Cyril" wrote:
PS : I wear glasses. If anything I'm more curious about why StarVR is boasting a largely improved FoV that Oculus VR couldn't match.
StarVR’s dual 5.5 inch, quad-HD (1440p) LCD panels run at 60Hz and (as the team will admit) are not ideal. LCD panels are prone to smearing which was in evidence here; without the OLED-enabled low persistence of vision, visuals in motion lacked the silky smooth action we’ve come to expect from VR headsets. Contrast and vibrancy was also lacking, again another artefact of LCD panels. The team tell us this is another aspect they are well aware of and will address, likely with OLED panels in a future iteration.