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CV1 to have even wider field of view than DK1?

sdplayer
Expert Protege
Anyone else read the following review of the Oculus Consumer Beta (ECV7)? If its genuine it claims that CV1 will have a significantly wider field of view than DK2 due to 'clipping' the upper field of view.

https://www.reddit.com/r/oculus/comment ... d_here_is/


Apologies if this has already been discussed or if it is fake.
20 REPLIES 20

crim3
Expert Protege
I read it, and it got me all excited because is the first review with straight facts about the CV1. And it seems CV1 is going to be... perfect.

Nedo
Explorer
I always prefered the DK1 FOV compared to the Dk2 FOV,
if this picture is for real, CV1 will be really perfect 🙂
Order DK1 Mar 30, 2013 / Order DK2: Mar 19, 2014 / Order CV1: Jan 6, 2016 / Order HTC Vive Feb 29, 2016

EisernSchild
Explorer
This is good news !

Just a question about "clipping the upper field of view" : Do they clip the upper FOV since our pupils normally do not look upwards but rather downwards ? Or can they do this due to the structure of our eye-socket, since upwards there are our eyebrows ? ( --> :roll: )

kojack
MVP
MVP
The upper fov may be reduced due to shifting the screen down a bit (so the eyes are above the screen centre). Downward fov is very important for spatial awareness and comfortable movement in VR. Losing a little upwards fov may be worth it to increase downwards fov.
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3

sdplayer
Expert Protege
I was under the impression that the upper view pixels have been 'sliced off' and shifted to the sides to give a wider field of view! In other words, a slightly different aspect ratio screen that favours greater peripheral view at the expense of losing some top while the bottom remains unchanged. The graph in the article seems to indicate this. Resolution would remain unchanged.

But this is just a guess.

Anonymous
Not applicable
UKRifter on YouTube popped over to a developer a few weeks ago and tried both the CV1 and HTC Vive. He said that he was absolutely blown away by how much better the CV1 was compared to the DK2. He also said that the developer was having problems with the battery life of both the Touch controllers and the Vive wands (do they have a proper name yet..?). Might be why Oculus have delayed the release of the Touch controllers, perhaps..? They especially had problems with the Vive controllers, they bizarrely didn't work properly when fully charged or when the charge was low. They basically had something like 30 minutes at a time where they worked properly :shock:

Is this hands-on report of the CV1 or is the ECV7 a different headset..? Perhaps the precursor to the CV2..?

crim3
Expert Protege
"snowdog" wrote:
Is this hands-on report of the CV1 or is the ECV7 a different headset..? Perhaps the precursor to the CV2..?
It's a "beta" of the CV1

EarlGrey
Expert Protege
Well, it would be preferable that Oculus itself would release some numbers on the FOV for all of the devices instead of shying away from the issue. I mean FOV is as important to VR HMD's as inches are to display monitors.

Chivas
Expert Protege
A larger FOV is a major selling point for VR hardware. I believe one of the main reasons Oculus and Vive have been reluctant lately to declare a FOV is because there appears to be no set guideline to determine the hardware's actual FOV. If one company states their estimated FOV, another company can report a larger FOV using different guidelines. The average public will just assume one companies FOV is larger than the other when it could actually be smaller.