03-21-2015 10:41 PM
04-03-2015 04:34 PM
04-03-2015 05:23 PM
"Skelator" wrote:
Having both in race benefits the end consumer. >;{}
04-03-2015 05:29 PM
04-03-2015 05:48 PM
"Chivas" wrote:
A better question might be...Can Valve compete with Oculus?
1. One of the most important factors is Oculus intent to sell their product at cost.
2. I believe Oculus has much larger highly qualified VR team. Oculus has hired one of Valve's lead techs in Abrash.
3. Oculus has established, supported, and funded a much larger group of 3rd Party software developers over the last two years. Valve has just started.
4. Oculus partnership with Samsung has given them access to the latest display technologies at a decent price point that Valve will have difficulty competing with.
5. Facebook monies has allowed Oculus to do almost anything they want.
6. Oculus isn't concentrating on Mobile. Only a small portion of their development team that includes Carmack are working with Samsung to develop the GearVR. Not to mention some of the lessons they will learn and can be applied too wireless PC headsets, which we would all prefer when its possible.
7. Valve has developed a "very good" prototype, atleast as good as the Crescent Bay and with inputs. BUT you'd have to believe that Oculus has done nothing to improve on their Crescent Bay prototype for almost a year to believe Valve is in the lead.
I'm sure Valve and Oculus will release very competitive products. We won't know until we see their hardware specs, system requirements, and available software before deciding which hardware will suit us individually. Personally I think Oculus still holds an edge, with the software I want to run, but the competition is the best thing that could happen to us all.
04-04-2015 11:00 AM
"NoxWings" wrote:"Chivas" wrote:
A better question might be...Can Valve compete with Oculus?
1. One of the most important factors is Oculus intent to sell their product at cost.
2. I believe Oculus has much larger highly qualified VR team. Oculus has hired one of Valve's lead techs in Abrash.
3. Oculus has established, supported, and funded a much larger group of 3rd Party software developers over the last two years. Valve has just started.
4. Oculus partnership with Samsung has given them access to the latest display technologies at a decent price point that Valve will have difficulty competing with.
5. Facebook monies has allowed Oculus to do almost anything they want.
6. Oculus isn't concentrating on Mobile. Only a small portion of their development team that includes Carmack are working with Samsung to develop the GearVR. Not to mention some of the lessons they will learn and can be applied too wireless PC headsets, which we would all prefer when its possible.
7. Valve has developed a "very good" prototype, atleast as good as the Crescent Bay and with inputs. BUT you'd have to believe that Oculus has done nothing to improve on their Crescent Bay prototype for almost a year to believe Valve is in the lead.
I'm sure Valve and Oculus will release very competitive products. We won't know until we see their hardware specs, system requirements, and available software before deciding which hardware will suit us individually. Personally I think Oculus still holds an edge, with the software I want to run, but the competition is the best thing that could happen to us all.
1.- True that.
2.- It's not the team fame but the actual product quality which defines it
3.- Valve can probably benefit from all of those vr projects out there too, unless they are exclusive.
4.- It is called HTC Vive... HTC and problably other manufacturers could take advantage of lighthouse tech soon...
5.- Well, this is a tough debate, I'm not going into that.
6.- You have your point but anyway --> Wireless != built-in
7.- Some of us think Oculus guys are being too picky to work on input until they had the (nearly) "perfect" solution. Btw IMHO I don't trust them too much in this subject or at least I don't agree with Mr. Carmack's bet on camera based input for hand tracking. Sure It could be great for mobile VR or as another input complement but not for general purpouse gaming.
04-05-2015 10:35 AM
04-06-2015 12:15 AM
"reptilexcq" wrote:
Virtually everyone who has tried both Vive and Crescent Bay prototypes say Vive is on another level. Now i know Oculus will probably come out with inputs that involved tracking hands, body and feet but if it's just a seated experience...it's not enough. Vive also can be used as a seated experience as well. So in that case, why would i want Oculus Rift when I can also use Vive to walk around in a room fully immerse.
04-06-2015 01:26 PM
04-06-2015 01:50 PM
it would be infinitely more practical to use in most settings
04-06-2015 02:02 PM