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Can camera transforms be overridden?

R0dluvan
Explorer
I would like to add a rotation to the left eye camera and an equal but opposite rotation to the right eye camera for an experiment. Specifically, I want them to be "cross-eyed" by a small amount, even as the rig tracks as normal. Is there an easy way to accomplish this? A complicated way?
I use Unity and an OVRCameraRig in my project.
1 REPLY 1

KICKASSHERO
Protege
good ridden