03-22-2017 11:12 AM
Hi all.
I am a relatively new to Oculus and have only recently bought my first headset (CV1). I also bought the touch controllers as after using them round a friends house I thought they were the best thing since sliced bread!!
My problem is this.....
I am lucky enough to have a relatively square open play space of around 15 feet by 10 feet. No matter where I place the sensors using the cables provided I am unable to get good coverage/tracking when facing the back wall. I understand that my body is blocking the view to the sensors etc.. so I bought a recommended cable matters 5m USB3.0 Active extension cable in order to place one sensor in the opposite corner. No dice. During setup all I get is SENSOR DISCONNECTED or POOR TRACKING. So I decided to try another active cable (CSL), still same issues.
I've now tried 6x Active 5m 3.0 USB and 3 passive 2/3 meter USB 3.0 and can not get anything to work at all. Every cable I plug in I get the same errors. Remove the extension cable and error goes away and all is good in the (vr) world, except I'm back to having bad occlusion on my rear wall. I've considered buying a 3rd sensor, but I'll need around 5m extension to get that in a useful place so there is no point as I wont be able to get a cable to work and the addition of a 3rd sensor might give me even more issues.
I love the rift and the touch controllers, they are seriously the best thing I have ever bought (in terms of a computer experience) but I am getting massively frustrated with the inability to simply extend a cable without getting errors.
It is driving me mad and I have read through endless forums and posts about what cables work, but none of the recommended ones work on my system. The only thing I can think is that it is some kind of USB power issue. could this be the case? I get no problems when there isn't an extension cable so its the only thing I can think of. I'm thinking of buying the recommended Inatek Pci-e usb 3.0 card to plug just the sensor with the extension cable in. Maybe it will solve the issue, but I'm not hopeful if I'm honest and am rapidly running out of funds and love for the Oculus.
Has anybody had a similar experience and if so how did you solve it? I really am at my witts end.
😞
03-22-2017 01:18 PM
03-22-2017 01:43 PM
danknugz said:
fyi i have a 10m active usb 3.0 extension and it will not work (doent even detect a device) on the standard mobo ports, only works through the add in inateck usb expansion card
03-22-2017 01:50 PM
danknugz said:
fyi i have a 10m active usb 3.0 extension and it will not work (doent even detect a device) on the standard mobo ports, only works through the add in inateck usb expansion card
K1ppers said:
danknugz said:
fyi i have a 10m active usb 3.0 extension and it will not work (doent even detect a device) on the standard mobo ports, only works through the add in inateck usb expansion card
That's reassuring, maybe getting the inatek usb expansion card is the way forward then!
03-22-2017 04:32 PM
03-22-2017 07:21 PM
03-23-2017 12:48 AM
flexy123 said:
The "poor tracking quality" message, just to mention this again, is NOT related to cables or USB. This is a msg which I understand pops up when the sensors are too far away from the HMD. The sensor need to "see" the Rift.
As for USB3.0 extensions, I have no problem with the cheapest of the cheapest 3.0 passive 2m extensions which I got from ebay. They work flawlessly and connect at USB3.0. I also have a 3m extension but not tested yet but I am sure it might work as well.
Saying: There is a likelihood that all extensions 2-3m SHOULD work, and there is actually no reason to get longer ones, like 5m or 10m.
Here's the deal: Original sensor cable length is 2.5m (correct me if I am wrong). With one extension that is merely 2m and works perfectly, this already extends the range of one sensor to the PC to 4.5m
Making for a theoretical distance of two sensors of NINE meters. 9m is a lot. This already far exceeds, imho, most indoor sizes since you will hardly need to cover 9m from one sensor to the other. Saying that simple 2m extensions should be all that you need. Longer ones might just introduce problems.
And active ones (if you're lucky to find one that works) you will likely only need for needlessly long cables.
Edit: if you get the "poor tracking quality msg", do your testing and calibrating of your space with the Rift on your head or holding it in your hands, like in the approx location you're later playing...NOT stored away on a shelf or a box or something. Look more at the distance of your sensors to each other and to the HMD....rather than your cable quality and USB. Chances are that with some tweaking there you should be able to get this working.
03-23-2017 01:03 AM
03-23-2017 06:49 AM
03-23-2017 07:11 AM