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Changing saturation brightness contrast hue - How?

Knightshade.Steve
Adventurer

Hi, as annoying as extended mode was, we were able to use the nvidia control panel to manipulate the way it all looked.

This was fab, especially for movies.

Unfortunately now, the unified direct mode that it seems to be using, won't allow you to manipulate colours through the control panel because the panel doesn't recognize the rift in anything but extended mode.

I've read about 0.7 being brighter than the previous ones but i couldn't find any of the referred-to file headers to fix the problem.

My question;
Is there a way to manipulate the colour/contrast/brightness/gamma in this new direct mode?
40 REPLIES 40

Dark_Fread
Explorer
It looks like a regression indeed. Does someone know if it has to do with the graphic driver or the HMD one ?
OR DKII - Win7 64 - Phenom X4 965 - Radeon R9 380 2Go (15.7 driver) - RT v7.0

charlie177
Protege
I was looking forward to overclock my DK1 to 71 hz or 75 hz but of course now I have this problem too.

nightauditor198
Adventurer
I would really be interested in a solution / workaround for this as well. You could really improve the Image quality quite drastically by manually adjusting the brightness and contrast levels.

Knightshade.Steve
Adventurer
https://www.vorpx.com/forums/topic/display-output-controls-brightnesssaturation-etc/


Since direct mode does not register the headset as a display anymore you can’t adjust any video settings such as gamma/contrast/saturation/refresh rate in the video card control panels.

I think it would be awesome if VorpX had some of this functionality because I’m finding that im not too satisfied with how alot of the games are coming through and would like to tweak this stuff to my own personal preferences.

Is this something that would be possible?


This is on the radar, but with low priority. There actually already was a post fx base framework in place for exactly this purpose before it had to be thrown away when switching to direct mode rendering. Will be re-implemeted for the new rendering pipeline if/when there is enough time.

Knightshade.Steve
Adventurer
bump - still haven't found a third-party solution.

gutang
Protege
I almost refuse to believe that all of these smart people who get paid a lot of money have completely overlooked this aspect of the hardware...

Knightshade.Steve
Adventurer
aye, maybe we're not looking hard enough for a solution.
we're clearly non developers / future developers using a developer device, thus, non deserving of attention before the rest of the consumer market joins us.

That is the only logic that makes sense of it for me.

or in other words.. we're expected to hack the software ourselves.

Either that, or Nvidia are already working on it and oculus don't have to do anything.

*shrug*

doesn't matter, if this issue is an issue by the end of the year, `our` competitors will sell more units.
We're not all macintosh-mad, most technically able windows users adore being able to custom-adjust, configure and tweak.
lets see what happens with cv1.
lets hope the dk2 isn't obsolete.
Can't imagine it will be, mainstream hardware has a way to go before everyone can run a cv1.

sotti
Protege
I plan on writing a slim app to at least test the color calibration on the rift.

I'm one of the lead developers at SpectraCal, so I know my way around color.

Knightshade.Steve
Adventurer
nice power.
well done 🙂

good luck.

owenwp
Expert Protege
This was an intentional change to give the game developer the ability to control the look of the game world. Oculus is calibrating their displays so those settings are not going to be necessary. Everyone will have the same panel and there is no ambient light inside an HMD, so you will see the exact colors and brightness that the game developer saw. If the game developer wants to give you extra freedom to alter the look of their game to your preference, that would be up to them.

For content not designed for VR, like movies and 3d injected games, it doesn't make sense to have the colors modified globally in the HMD, just like you wouldn't wear color filtering glasses in the real world just to make movies look better. The movie playing app is like a TV inside the virtual environment, and it should have its own controls just like a real TV.