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Color Banding

digitalkibble
Protege
My color banding example: http://imgur.com/a/yWbBg

I've read everything I could find regarding this topic..  still having trouble discerning the nature of this issue.  I've read some people apparently saying that they don't see any banding (they have dark blacks) - then some who say it's only on one screen and they RMA'd to get it fixed ... and then some who say it's on both and that it's just part of the particular app .. always seem to see the Oculus Cinema as the prime example..  though I have noticed it elsewhere.

I took a few shots from the Moon theater on my Rift .. it's prevalent to varying degrees in all of the theater options, but does it look like this for everyone? 

I'm using a direct HDMI connection to my 970 GTX -- it's set to Full Dynamic Range in the Nvidia Control Panel

Sorry if this is a tired topic - I'm just trying to get something concrete to go on, any insights would be appreciated 🙂
13 REPLIES 13

cybereality
Grand Champion
In extreme cases, it can be a panel defect needing a replacement. However, there is some small amount of color banding due to the way the video signal is processed. It's usually only noticeable it heavily dark scenes, and most of the time it will look fine and not be an issue.
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digitalkibble
Protege


In extreme cases, it can be a panel defect needing a replacement. However, there is some small amount of color banding due to the way the video signal is processed. It's usually only noticeable it heavily dark scenes, and most of the time it will look fine and not be an issue.

Ahh okay.. well is good to know 🙂  Does this qualify as extreme?  http://imgur.com/oVhXhq9  That is really the other half of my investigation, trying to find the baseline for what is considered normal vs extreme.

dougchism
Expert Protege
The second screenshot looks like banding which can be alleviated with dithering in software, the other looks like edge bleeding due to the panel not being able to switch an extremely bright to an extremely dark pixel super fast. 


cybereality
Grand Champion
That screenshot doesn't look great, but that game is known to have issues like that (even on fully working units). One thing that may help is seeing if you see the exact same thing on both panels (by simply closing one eye at a time). If it looks the same, chances are it's normal. If one eye looks good and the other bad, it may be a hardware issue. It's very rare to have two independent panels have the same exact defect (though I guess theoretically possible). 

In any case, if you're having a problem with your experience, you can always reach out to Oculus Support and we'll be able to better determine if it's a hardware or software issue and whether a replacement would help. Thanks.
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kogermax
Expert Protege
funny thing to note here, eltie dangerous used to have alot of banding, but after they ( frontier ) updaed their game with a fix for that specific problem, it went away.

so it seems it is a software problem. that the devs of games can fix.

flexy123
Superstar
I'd look up "test images" on google from virtual desktop, especially gray scale, gamma etc...and not judging by games. You never know how poor a game engine renders. You need a reference so you know how it's supposed to look. I'd otherwise have given the tip with setting output color range to "full" but you said you did that already...hmmm..

digitalkibble
Protege

flexy123 said:

I'd look up "test images" on google from virtual desktop, especially gray scale, gamma etc...and not judging by games. You never know how poor a game engine renders. You need a reference so you know how it's supposed to look. I'd otherwise have given the tip with setting output color range to "full" but you said you did that already...hmmm..

Yeah, my images from above were from the Oculus Video (Cinema) app - I've read about the Elite Dangerous fix.. they just applied dithering.  I was kind of hoping if anyone reading the thread had the time to go into Oculus Video and take a similar shot in the Moon theater.  I mean I'm pretty sure at this point it's def. just an issue with particular apps/games that aren't up to spec, I think if anything, reading vague posts about people not having issues "at all" just gave me a bit of pause and confusion.

What is interesting regarding the "Full Dynamic Range" toggle.. it made all the brights across the Oculus almost appear washed out and overblown now (by a small degree)..  I guess I just got used to looking at everything on the Low Dynamic range setting before I discovered the fix through Nvidia Control Panel.

All that said though, loving the Rift overall, just trying to build some understanding.

Calibos
Heroic Explorer
I posted something similar in the past. Most in your face recent example was I downloaded the free xPlane11 demo and Flyinside demo for xplane and Rift. Flew the twin engine at night and looked out the cockpit across the wing. The dim light shading on the wing which should have been shades of grey I imagine was actually heavily banded red and yellow gradients very similar to what I see in Oculus Video. Heres hoping its either resolved by more work by devs on the VR aspect of their sims or by CV2.  I'll be very disappointed if this colour banding issues carries over into CV2 whether the issue is software or hardware related.