I shoot zoom video for compare SDE in Luckey Tales for Oculus CV1, HTC Vive and Pimax 4K:
The video is shot with big zoom. If you want see real size image (as in HMD), then for a 24-inch monitor make video full screen, and move about 2.2-2.3 meters from the monitor.
Since non-optimal factory settings of Pimax, the image is improved in Piplay 1.2.53
- increased brightness (Debug Tool / High_level2: 10033036)
- the option "cold colors"
- in the setting of Nvidia, the Digital Vibrance parameter (80%) is increased
- Pixel Per Display = 150%
The purpose of this test is to compare ONLY Screen Door Effect and does not mean the superiority of Pimax over Oculus CV1 and HTC Vive.
Now Pimax not have problem with brighntess and dim image. But still has major problems - ghosting, less FOV, lense edge blur, latency, gyro drift and close focus of lenses (0.5 meters vs 2..4 meters for Oculus and Vive). And Pimax not have native 4K, only 2560x1440 with upscale to 4K in HMD.
And i still recommended Oculus CV1 with Touch if you have money. HTC Vive has worse SDE, and i prefer Oculus CV1 and now sold HTC Vive (but HTC Vive also has advantages- bigger FOV, better room scale, more brightness).
And i have Pimax as second HMD for movies and for some seated games and wait, than Pimax finally fix all disadvantages.
And of course i think Rift and Vive should give us right now at least 1440x1440 per eye and RGB, NOT Pentile. Then I do not even look at helmets like Pimax.
Yep same line of thinking they had calling their first offering a 4k device. Smoke and mirrors come to mind.
11.4 pixels Vs Pimax 8k having 68% more pixels than the Oculus Rift per degree. Thats more than double the field of view, and with more pixels per degree. With our patented panels it may be no one can compete in our high FOV space even by the end of 2018.
We could see 2k sceens now if everyone owned a Geforce 1080. The problem is they don't and lots of people have settled on a Geforce 970.
That is one of great hopes. I really hope the rumors are true and that we do get to see eye tracking for CV2. IF so, then it wont matter if you are running a 1080 or a 970 because both would be able to run at native or with some help. That will be a big leap forward for VR and who can run it or not (big savings in cost for the customer).
The tech is already there for eye tracking as the Vive device shows. Lets hope it's up and running by the time the next Gen headsets come around.
I use a 1070 with the 8K PixelMax VR and it works beautifully. I am excited for the comparison reviews of our 8K HMD along side these other HMD's. We have an eye tracking module and other extensions as our system is very modular.