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Config Utility Demo Scene vs Unity Demo behavior?

petik
Honored Guest
Hello everyone. I received my DK2 a couple of weeks ago with pretty much a single purpose of using it for race simulator games (assetto corsa, rfactor, iracing, etc). What I missed on researching earlier was that switchable graphics are not friendly to the oculus...as I am currently running an MSI Ghost Pro laptop (nvidia 870m 3gb gddr5 / intel 4600). I realized pretty quickly that direct mode wasn't going to work, but that wasn't a very big deal since most sims only support extended.

This is where it got problematic. Even though I can easily get 75fps in these games on my laptop, head tracking was had massive judder. Stepping back from the games, I figured I'd try the demo scene in the config utility and that also produced very poor judder. Then I tried the unity demo and that was silky smooth...so what gives?

One interesting thing I observed - my laptop's power button color is different when the laptop is using integrated graphics vs when it's using the discrete 870m card - is that when using the unity demo, the laptop switched to external graphics, but when I was using the configu utility demo, it used integrated. In assetto corsa i got horrible head tracking judder, but the laptop seemed to think I was using discrete graphics - it may be getting confused though and using the physics engine from the discrete card but displaying from the integrated?

I suppose my primary question here is, what's the difference in how the unity demo works vs how the config utility demo works? Would be interesting to then apply that learning to the actual game.



In the end I may just buy a dedicated PC for this, but I was really hoping to use the laptop if I can. I have not yet tried using the DP output as I've seen this posted - just waiting for the DP->HDMI dongle to get in.
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