03-20-2014 09:03 AM
07-28-2014 10:30 AM
07-28-2014 10:47 AM
07-28-2014 10:51 AM
07-28-2014 10:58 AM
"jngdwe" wrote:
How about we stop jumping to conclusions about every little thing...
07-28-2014 10:58 AM
"n00854180t" wrote:"jngdwe" wrote:
How about we stop jumping to conclusions about every little thing, and talking as if Oculus is intentionally, if at all, lowering the FOV compared to DK1.
They already admitted that was the case.
07-28-2014 11:02 AM
"jngdwe" wrote:"n00854180t" wrote:"jngdwe" wrote:
How about we stop jumping to conclusions about every little thing, and talking as if Oculus is intentionally, if at all, lowering the FOV compared to DK1.
They already admitted that was the case.
Where and when? I remember when they claimed the FOV would be slightly larger, not smaller.
07-28-2014 11:05 AM
07-28-2014 11:06 AM
"n00854180t" wrote:"Defactoman" wrote:
I assumed the where and when was this thread when Brantlew came in and explained why the FOV was smaller on page 2... or did I miss something?
This.
07-28-2014 11:10 AM
"Snappahead" wrote:"davidjc" wrote:
By 4 degrees, and this was done as a hackjob by a 3rd party.
Oculus DK1: >90° horizontal FOV, >110° diagonal FOV
RiftUP! LCD: >86° horizontal FOV, >106° diagonal FOV
We actually got a worse result from Oculus.
Other than positional tracking, low persistence, better contrast and overall picture quality it's worse yes.
07-28-2014 11:24 AM