11-23-2015 06:16 AM
11-23-2015 08:22 AM
"crim3" wrote:
With all these different opinions and misconceptions about what "presence" is, in the technical sense within the VR "science" scope, may it be possible for Oculus to issue a blog post addressing the subject? with a non ambigous definition, some historical context ('cos AFAIK it's not a new concept) and examples of what is NOT "presence".
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11-23-2015 10:17 AM
11-23-2015 10:22 AM
11-23-2015 10:29 AM
11-23-2015 11:50 AM
11-23-2015 01:07 PM
11-23-2015 01:10 PM
11-23-2015 02:08 PM
11-23-2015 05:37 PM
"brantlew" wrote:
It's a catch-phrase now and is commonly used to mean something like "deep engagement". But it's not that. It's not even an extrapolation of immersion which everyone seems to assume. At this point, I've seen so much VR that I remain almost permanently mentally detached from it - to the point of boredom. I don't feel much involvement in something like ToyBox anymore, but that doesn't mean my body doesn't respond with presence. Even in a disinterested state and fully aware of the technical realities of the presentation, I will catch myself doing things like involuntarily avoiding or anticipating collisions with objects.