11-23-2015 06:16 AM
11-23-2015 05:40 PM
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
11-23-2015 09:23 PM
11-24-2015 12:17 AM
11-24-2015 04:05 AM
11-24-2015 05:29 AM
"RorschachPhoenix" wrote:An interesting reading. It looks like the concept is more open than I thought, or at least it was in 1994. Maybe since then it has evolved from a set of intuitive conjetures to a more neurological based concept, as the mentions to the "lizard brain" by Abrash suggest.
https://smartech.gatech.edu/bitstream/handle/1853/3584/94-06.pdf
PRESENCE AS THE DEFINING FACTOR IN A VR APPLICATION
Virtual Reality Graded Exposure in the Treatment of Acrophobia
It is a bit ... well ... older. 😉
11-24-2015 05:42 AM
"brantlew" wrote:That's something I use to warn about a couple of years ago in a spanish forum. No matter how awesome VR is now, it will become transparent and then only content will matter. But people in general is a bit reluctant to the idea of no longer being wowed by experiencing VR.
It's a catch-phrase now and is commonly used to mean something like "deep engagement". But it's not that. It's not even an extrapolation of immersion which everyone seems to assume. At this point, I've seen so much VR that I remain almost permanently mentally detached from it - to the point of boredom. I don't feel much involvement in something like ToyBox anymore, but that doesn't mean my body doesn't respond with presence. Even in a disinterested state and fully aware of the technical realities of the presentation, I will catch myself doing things like involuntarily avoiding or anticipating collisions with objects.
11-24-2015 08:16 AM
11-24-2015 01:18 PM
11-24-2015 01:47 PM
"snowdog" wrote::lol:
You bunch of crazy fools :shock:
Presence is what you get from Father Christmas next month...but only if you're not on his Naughty List 😄
11-25-2015 06:07 AM