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Did Oculus rip off Valve?

Melmix
Expert Protege

Read this article:

http://uploadvr.com/valve-shared-vr-oculus/

So according to this article, Oculus stole pretty much everything from Valve and are more or less doing everything wrong in regards to having an open VR platform. Does anyone know if this is correct? I must admit after reading the article I started thinking about selling my Rift and buying a Vive instead 😞

Me for the next year... :geek: VR4EVER! :lol:
59 REPLIES 59

in6seconds
Expert Protege
you realize all current vr headsets are based on the oculus development kits right?

CrashFu
Consultant
This fiasco is especially disgusting to anyone who remembers how grateful Valve was to Oculus when they first expressed interest in VR.  I remember them crediting Oculus for proving to them that VR was viable in the first place, and freely admitting that Oculus was sharing its technology with them. Heck, the only thing Valve seems to have contributed are the things it does completely different from the Rift.. everything else was developed or co-developed by Oculus to begin with.

I guess this Yates guy is just bitter that the Oculus Rift is synonymous with VR, if he feels the need to try and discredit them like this.
It's hard being the voice of reason when you're surrounded by unreasonable people.

Zenbane
MVP
MVP
Some guys from the Vive team came over to let Palmer use a VR demo App when presenting to Zuckerberg. I assume it was their way of thanking Palmer for sharing his technology. He gives them insight in to the hardware, they give him a fun visual application. A fair trade, but often makes for boring internet fights.

Minitu
Expert Protege
Palmer and Oculus are the ones who have put early prototypes in the open and manufactured some hundred thousands DK's to promote and let developers play with it. Without that no VR today. Thats a several years path with many people involved in and dicussing the tech even in public forums.

If any work has been copied they could sue. And btw it should have been done earlier. But first of all, you need a valid point to even try.
Soon upgrading to Ryzen

VizionVR
Rising Star
Let's keep this in the ballpark of reality, shall we?
http://www.pcgamesn.com/oculus-are-applying-insights-valve-s-new-vr-prototype-rift

Abrash didn't always work for Oculus, you know.

Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

Zenbane
MVP
MVP
^^ quick note to anyone that clicks on that horrible link: it's loaded with Script that will make your web browser bleed; and the info is only marginally meaningful.

VizionVR
Rising Star

Zenbane said:

^^ quick note to anyone that clicks on that horrible link: it's loaded with Script that will make your web browser bleed; and the info is only marginally meaningful.


Wow, is that what you're doing now? Telling everyone what they should and shouldn't read? The link is fine, but I'll post the full article below in case the Poster of the Week scared anyone.

Edit: it's from over two and a half years ago.

Oculus are "applying insights" from Valve’s new VR prototype to the Rift


"Valve aren’t your average competitor. As the proliferation of early Steam Machines
has shown, they’re more concerned about improving the lacklustre state
of PC hardware than in locking it down with their own premium tech.

So it was that, armed with the most promising goggles on the
fledgling VR hardware market, Oculus lately found themselves invited to
Bellevue. There, Oculus CEO Brendan Iribe tried on the latest iteration
of Valve’s own prototype - and left with a better idea of how to improve
the consumer version of the Rift.



“We’ve said before that delivering the most
comfortable VR experience is a key focus here at Oculus, and tech
advancements are bringing us closer to the Holodeck,” said the hardware
developers in a Kickstarter update on Virtual Reality’s Bright Future.
“Luckily for us, Brendan has always been very sensitive to visual
errors, which makes him an ideal subject for testing the latest demos. 


“At [recent San Francisco event] Gaming Insiders, Brendan talked
about using a new VR prototype at Valve, which combines ultra low
latency, precise head and positional tracking with low-persistence
visuals for one of the most immersive and comfortable experiences ever,”
they went on. 


“We can't share all the details yet, but we're taking the insights
we've learned from that demo and applying them to the development
process to make the consumer Rift even better.”


In his most recent blog entry
posted at the end of July, Valve VR wizard Michael Abrash talked about
the company’s struggle with ‘judder’ - a mix of smearing and strobing
that can notably reduce visual quality in VR displays.


The easiest solution to judder would be a near-infinite framerate -
clearly an impossibility without dialing back VR gaming to 2005-era
visuals (“That’s not to say 2005-level graphics couldn’t be adequate for
VR,” mused Abrash. “After all, they were good enough for Half-Life 2”).
Instead, Abrash has reduced the length of time each pixel remains
illuminated on screen, bringing about the ‘low-persistence’ visuals
Iribe mentions.


“The smear part of judder results from each pixel moving across the
retina during the time it’s lit, due to eye motion relative to the
display,” explained Abrash. “It’s actually not the fraction of a frame
for which pixels remain lit that determines the extent of the smearing,
it’s the absolute time for which pixels are illuminated, because that
(times eye speed) is what determines how long the smears on the retina
are.”


Low-persistence visuals are just the latest fix Abrash and team have
come up with to solve a series of problems with VR perception. With
every solution, he says, another issue has been uncovered.


“Fortunately, it does seem like the scale of the problems is
decreasing as we get farther down the rabbit hole,” he wrote. “Although
diagnosing the causes of the problems and fixing them seems to be
becoming more challenging at the same time.”


Thank goodness, then, that the leading lights in VR design are
putting their heads together, sharing and discussing their innovations,
rather than locking horns. Between Palmer 'Lucky Palmer' Luckey, Carmack
and Abrash, we should be on that holodeck in no time. What do you
reckon?"



Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

Zenbane
MVP
MVP
I don't see anything wrong with letting people know that their web browser will take a poopoo from someone's posted link. You don't see me asking you, "wow, is that what you do now? Force people to lose their mouse cursor after clicking on script infested websites?"

You really have to stop entering controversial situations only to cry immediately after.

VizionVR
Rising Star
Let's not derail the topic with a weak misdirection, K buddy? Maybe you'd like to comment on the article.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

Zenbane
MVP
MVP
I recommend you avoid derailing when you say things like:
"Wow, is that what you're doing now? Telling everyone what they should
and shouldn't read? The link is fine, but I'll post the full article
below in case the Poster of the Week scared anyone."

I was speaking only of the website you linked to, not of you personally. Try to stay on topic yourself.