05-25-2016 04:24 AM
Read this article:
http://uploadvr.com/valve-shared-vr-oculus/
So according to this article, Oculus stole pretty much everything from Valve and are more or less doing everything wrong in regards to having an open VR platform. Does anyone know if this is correct? I must admit after reading the article I started thinking about selling my Rift and buying a Vive instead 😞
05-25-2016 04:39 PM
VizionVR said:
Aw hell no. They'd buy the chef and say they invented it. 😉
CharlieHobbes said:
It's not like Oculus stole KFCs secret batter recipe.
Seriously though, it was clearly a collaboration from the start. What happened later is where things get a little fuzzy.
05-25-2016 04:50 PM
05-25-2016 05:32 PM
EliteSPA said:
If this turn a war like Apple vs Samsung or Sony vs M$ is Oculus fault, I dont understand the profit of using DRM. But dont surprise me really, still a bussiness market strategy.
05-25-2016 06:13 PM
05-26-2016 02:28 AM
The telephone itself was a collaboration of ideas and patents when it was created although Alexander Graham Bell takes the main credit. To highlight the point made above by @jon here is a picture of my great grand fathers Rift. Even has a dual screen 🙂
The picture on it is dated 1906. For any Canadians out there this is St Louis Street Old Quebec. I have about 100 cards for it.
05-26-2016 03:22 AM
05-26-2016 03:58 AM
CharlieHobbes said:
EliteSPA said:
If this turn a war like Apple vs Samsung or Sony vs M$ is Oculus fault, I dont understand the profit of using DRM. But dont surprise me really, still a bussiness market strategy.
So in your opinion Oculus should just give up the idea of their own platform/store and give in to the Steam overlords?
Couldn't agree with you more man. Look I love Valve like the next guy, but I'm not so blind to think that they aren't a cut throat company that will do whatever it takes to stay on top..
05-27-2016 05:37 AM
But then Iribe got a call from Michael Abrash, an engineer at Valve; the gaming software company had conducted VR research for a while and had begun collaborating with Oculus. Valve had a new prototype, and it didn’t make people sick. In fact, no one who had tried the demonstration had felt any discomfort. Iribe, who was famously sensitive to VR-induced discomfort—“cold sweat syndrome,” he calls it, or sometimes “the uncomfortable valley”—flew up to Valve’s offices outside Seattle to be the ultimate guinea pig.
Abrash escorted Iribe into a small room tucked off a hallway. The walls and ceilings were plastered with printouts of QR-code-like symbols called fiducial markers; in the corner, a young engineer named Atman Binstock manned a computer. Connected to the computer was Valve’s prototype headset—or at least the very beginnings of a headset, all exposed circuit boards and cables. Iribe slipped it over his head and found himself in a room, the air filled with hundreds of small cubes.
Source: Wikipedia
05-27-2016 07:26 AM
EliteSPA said:
But then Iribe got a call from Michael Abrash, an engineer at Valve; the gaming software company had conducted VR research for a while and had begun collaborating with Oculus. Valve had a new prototype, and it didn’t make people sick. In fact, no one who had tried the demonstration had felt any discomfort. Iribe, who was famously sensitive to VR-induced discomfort—“cold sweat syndrome,” he calls it, or sometimes “the uncomfortable valley”—flew up to Valve’s offices outside Seattle to be the ultimate guinea pig.
Abrash escorted Iribe into a small room tucked off a hallway. The walls and ceilings were plastered with printouts of QR-code-like symbols called fiducial markers; in the corner, a young engineer named Atman Binstock manned a computer. Connected to the computer was Valve’s prototype headset—or at least the very beginnings of a headset, all exposed circuit boards and cables. Iribe slipped it over his head and found himself in a room, the air filled with hundreds of small cubes.
How exactly is this relevant? Nobody is denying this happened.
This happening does not equal "Oculus ripping Valve off"
Maybe try and read a bit more in this thread and others as to why people are resisting the "rip off" label.
But there's probably no point because I guess you are in the camp of people that believe Samsung ripped Apple off when they put rounded corners on their smart phones.
Or every car company ever ripping off the first company because they copied the "round wheel" concept.
Now, if Oculus had come out with a copy of the lighthouse base stations, I would have been right there with you.
But considering they have different takes on tracking methods, controllers and styling I have to conclude just about the only similarity between the two devices is that they have screens.
Which you have to agree with me, is unavoidable in a head mounted DISPLAY!.
I'll add to that if you are concerned about Oculus ripping off Valve on the HMD front, at least they improved on it as I find the Rift more comfortable, more polished, more feature rich (integrated sound solution) and overall preferable over the DK-like Vive.
But this makes sense if you take into account that Valve was happy theorycrafting around with VR headsets and only really decided to make an actual push to product after Oculus had paved the way and created a market for VR.
It's not rocket science, neither product currently is perfect, neither company is in it for any other reason than profit, and neither the Vive nor the Oculus CV1 will matter 5 years down the line once the market matures a bit and standards exist.
05-27-2016 08:21 AM
CharlieHobbes said:But considering they have different takes on tracking methods, controllers and styling I have to conclude just about the only similarity between the two devices is that they have screens.