05-25-2016 04:24 AM
Read this article:
http://uploadvr.com/valve-shared-vr-oculus/
So according to this article, Oculus stole pretty much everything from Valve and are more or less doing everything wrong in regards to having an open VR platform. Does anyone know if this is correct? I must admit after reading the article I started thinking about selling my Rift and buying a Vive instead 😞
05-27-2016 09:02 AM
Gigantoad said:
CharlieHobbes said:But considering they have different takes on tracking methods, controllers and styling I have to conclude just about the only similarity between the two devices is that they have screens.
I'm not in the camp who thinks anyone got ripped off, but come on now. The notion that the only similarity is "both have a screen" is very silly. They have the same resolution, both use a screen per eye, use the same type of lenses, generally work the exact same way except maybe one has ATW and the other doesn't.
05-27-2016 09:34 AM
05-27-2016 10:56 AM
05-27-2016 11:31 AM
05-27-2016 01:09 PM
Gigantoad said:
CharlieHobbes said:But considering they have different takes on tracking methods, controllers and styling I have to conclude just about the only similarity between the two devices is that they have screens.
I'm not in the camp who thinks anyone got ripped off, but come on now. The notion that the only similarity is "both have a screen" is very silly. They have the same resolution, both use a screen per eye, use the same type of lenses, generally work the exact same way except maybe one has ATW and the other doesn't.
05-27-2016 03:25 PM
05-27-2016 03:27 PM
Inscothen said:
"So if you say Oculus copied Vive I will say that Oculus iterated on it's
DKs and Vive when finding out the final specs for CV1 copied the CV1 to
retain parity."
Both Rift and Vive are iterations of the Valve prototype. Abrash said in one of his talks(Steam Dev Days) that Valve helped Oculus(with DK2 and Rift) by sharing research, collaboration, and demoing their 2013 prototype.
Iribe has told the story of Valve sharing in 2013 and if you look at my image above you can see Mark Zuckerberg trying Valve's prototype in January 2014 before the Facebook acquisition. Oculus then hired Atman Binstock and Abrash among others to help make that prototype into an affordable consumer VR headset. Alan Yates mentioned that Valve helped spec out the initial needed displays suitable for VR with Samsung.
HTC went to Steam Dev Days in January 2014 and afterwards decided to partner with Valve. The Vive is also an iteration of that Valve prototype, but used further research(Lighthouse tracking and controllers).
05-27-2016 03:28 PM
05-27-2016 04:02 PM
CharlieHobbes said:
Inscothen said:
"So if you say Oculus copied Vive I will say that Oculus iterated on it's
DKs and Vive when finding out the final specs for CV1 copied the CV1 to
retain parity."
Both Rift and Vive are iterations of the Valve prototype. Abrash said in one of his talks(Steam Dev Days) that Valve helped Oculus(with DK2 and Rift) by sharing research, collaboration, and demoing their 2013 prototype.
Iribe has told the story of Valve sharing in 2013 and if you look at my image above you can see Mark Zuckerberg trying Valve's prototype in January 2014 before the Facebook acquisition. Oculus then hired Atman Binstock and Abrash among others to help make that prototype into an affordable consumer VR headset. Alan Yates mentioned that Valve helped spec out the initial needed displays suitable for VR with Samsung.
HTC went to Steam Dev Days in January 2014 and afterwards decided to partner with Valve. The Vive is also an iteration of that Valve prototype, but used further research(Lighthouse tracking and controllers).
Excellent, way to miss the point...
05-27-2016 04:12 PM
Inscothen said:
CharlieHobbes said:
Inscothen said:
"So if you say Oculus copied Vive I will say that Oculus iterated on it's
DKs and Vive when finding out the final specs for CV1 copied the CV1 to
retain parity."
Both Rift and Vive are iterations of the Valve prototype. Abrash said in one of his talks(Steam Dev Days) that Valve helped Oculus(with DK2 and Rift) by sharing research, collaboration, and demoing their 2013 prototype.
Iribe has told the story of Valve sharing in 2013 and if you look at my image above you can see Mark Zuckerberg trying Valve's prototype in January 2014 before the Facebook acquisition. Oculus then hired Atman Binstock and Abrash among others to help make that prototype into an affordable consumer VR headset. Alan Yates mentioned that Valve helped spec out the initial needed displays suitable for VR with Samsung.
HTC went to Steam Dev Days in January 2014 and afterwards decided to partner with Valve. The Vive is also an iteration of that Valve prototype, but used further research(Lighthouse tracking and controllers).
Excellent, way to miss the point...
I understand your point. It's just that what you said is nonsense.