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Do I need three sensors?

AppaloosaHorse
Explorer
  I get spun around in the course of playing. I may start looking towards where the sensors are (on either side of my monitor but spread out the meter distance they like). When I go to find the desktop where I normally will sit my touch controllers, it's not there!  Peeking out I find that I am anywhere from 30-90 degrees turned away from the sensors.  Would a third sensor solve this problem? 

 It's a vexing problem and my playspace is quite limited.  I'd rather play seated and many titles I've bought are looked at and then set aside because of the two factors, limited play-space and inept gaming skills.  I mostly use VR for Second Life.  It's got 15 years of content built up within it and some displays are spectacular!  I can spend hours in there and often do. I have over 100 vr videos on youtube showing this fact.  I have sansar but it's so limited in space. Being a horse, my 'game' is to run, to find plants as a sort of 'horse quest' and explore.  I've been informed that upcoming changes to second life will end my vr time there and I'll likely abandon the rift except for the 360 pictures and those few experiences I can enjoy. Still, I get spun around and perhaps a 3rd sensor might fix this, I am asking this question a lot of myself.  I'm a BIG fan of VR, had shutter glasses early on and was one of the first 15 people who got hold of the rift when it became available commercially.
 
  I have the normal set up. I have touch, I have an xbox controller and I have the oculus remote.  My machine is a bit hefty and I'll list it after I finish the question.  I'm not a gamer, I'm not quick enough and games that are outside of puzzles and need fast reaction are a no-go for me without extensive walk-throughs and cheats.  I've bought several titles and can't get beyond the very first 'level'  I have no aptitude for gaming but  DO enjoy those virtual worlds, when I can look at them using non-gamer methods (god mode/cheats) I'll purchase them but it feels frustrating when one can't get beyond a first level. Then, perhaps as vexing, getting spun around while rifting.

 My machine is Intel Core i9-7940X @ 3.1ghz  32.GB Ram the GPU is a 1080TI system runs on a 4 TB SSD
2 ACCEPTED SOLUTIONS

Accepted Solutions

Scott_Sharra
Protege
Man...you sound like a different sort of cat.  "Non-Gamer" with a monster rig (including a 1080TI)...

I can relate really.  In recent years, I'm found myself enjoying "technology", and just marveling at the innovation and possibilities by new things such as VR.  I only very recently hopped on board.

To answer your question, I only briefly had our rift setup with 2 sensors during a temporary downstairs setup when we first got it.  I definitely noticed what you're talking about (getting spun around, and losing tracking).  Both sensors were in the front.

Our current (permanent) setup now has 3 sensors.  We very rarely have tracking problems now.  Our play space is probably 8' x 8' or so (listed as optimal during setup).  I wanted to get as close as possible to full room - which is setup in the cardio portion of our gym.  As far as I can tell, I spaced the sensors as the maximum allowable interval.  I definitely recommend 3 sensors IF you can make it work in your play space.  Mine are all mounted on the walls & ceiling overhead, and I think if you're willing to take that route, it can solve a lot of the room space / furniture placement questions I hear sometimes discussed.

Concerning the "gamer" thing...  Man, most of us have been playing games all our lives.  I'm 43.  Started on the Atari 2600.  That's a LOT of practice.  It's easy for me to say.  But if you enjoy it, don't give up.  Some of these VR games are early access, and not as polished as we're used to.  Many are VERY hard (looking at you "In Death")...  But VR is still relatively brand new, and I would say for the first time in my gaming history that it's not just hand eye coordination at play here...  It's some sort of hybrid combination between real world athleticism and "gaming ability" that is needed. 

For example, my wife and I were playing "Box VR" and "Thrill of the Fight" last night.  This can be exerting stuff...  No joke.  But it takes coordination, it takes thinking, and it takes physical endurance.  It was not something either of us just stepped into and were great at.  You look at some of the bow games like "Elven Assassin" or "In Death", or even something like Eleven: Table Tennis VR, and I don't think we're leaning on conventional video game skills as much.  These ALL seem like simulations (to varying extent) of real world movements.  My real world ping pong ability literally translated into some proficiency at Table Tennis VR - and then vice versa.  The following day, I picked up a real paddle for the first time in years, and played way better than I other wise would have.

Anyway, back on topic.  Get that 3rd sensor.  It's necessary.  It should probably be the default setup honestly.

View solution in original post

Anonymous
Not applicable
I also get turned around but thanks to the nose gap it's easy to see which direction I'm facing. With regards to the sensors if you have a small play space then you might be better off using just two sensors and have them in opposing corners of your play area, you might need a USB extension to do this.

Try two sensors in opposing corners first then if you're not happy with the tracking then get a third one.

View solution in original post

5 REPLIES 5

Scott_Sharra
Protege
Man...you sound like a different sort of cat.  "Non-Gamer" with a monster rig (including a 1080TI)...

I can relate really.  In recent years, I'm found myself enjoying "technology", and just marveling at the innovation and possibilities by new things such as VR.  I only very recently hopped on board.

To answer your question, I only briefly had our rift setup with 2 sensors during a temporary downstairs setup when we first got it.  I definitely noticed what you're talking about (getting spun around, and losing tracking).  Both sensors were in the front.

Our current (permanent) setup now has 3 sensors.  We very rarely have tracking problems now.  Our play space is probably 8' x 8' or so (listed as optimal during setup).  I wanted to get as close as possible to full room - which is setup in the cardio portion of our gym.  As far as I can tell, I spaced the sensors as the maximum allowable interval.  I definitely recommend 3 sensors IF you can make it work in your play space.  Mine are all mounted on the walls & ceiling overhead, and I think if you're willing to take that route, it can solve a lot of the room space / furniture placement questions I hear sometimes discussed.

Concerning the "gamer" thing...  Man, most of us have been playing games all our lives.  I'm 43.  Started on the Atari 2600.  That's a LOT of practice.  It's easy for me to say.  But if you enjoy it, don't give up.  Some of these VR games are early access, and not as polished as we're used to.  Many are VERY hard (looking at you "In Death")...  But VR is still relatively brand new, and I would say for the first time in my gaming history that it's not just hand eye coordination at play here...  It's some sort of hybrid combination between real world athleticism and "gaming ability" that is needed. 

For example, my wife and I were playing "Box VR" and "Thrill of the Fight" last night.  This can be exerting stuff...  No joke.  But it takes coordination, it takes thinking, and it takes physical endurance.  It was not something either of us just stepped into and were great at.  You look at some of the bow games like "Elven Assassin" or "In Death", or even something like Eleven: Table Tennis VR, and I don't think we're leaning on conventional video game skills as much.  These ALL seem like simulations (to varying extent) of real world movements.  My real world ping pong ability literally translated into some proficiency at Table Tennis VR - and then vice versa.  The following day, I picked up a real paddle for the first time in years, and played way better than I other wise would have.

Anyway, back on topic.  Get that 3rd sensor.  It's necessary.  It should probably be the default setup honestly.

Anonymous
Not applicable
I also get turned around but thanks to the nose gap it's easy to see which direction I'm facing. With regards to the sensors if you have a small play space then you might be better off using just two sensors and have them in opposing corners of your play area, you might need a USB extension to do this.

Try two sensors in opposing corners first then if you're not happy with the tracking then get a third one.

Digikid1
Consultant
Do you need 32gb of ram?  NO
Do you need a 1080ti?   NO
Do you need that monster overpriced computer?  Absolutely not!

You need to learn the difference between NEED and WANT. 

A third sensor will help with roomscale and dead zones only. Do you need it?  Depends on your room setup. 

AppaloosaHorse
Explorer

Digikid1 said:

Do you need 32gb of ram?  NO
Do you need a 1080ti?   NO
Do you need that monster overpriced computer?  Absolutely not!

You need to learn the difference between NEED and WANT. 

A third sensor will help with roomscale and dead zones only. Do you need it?  Depends on your room setup. 

  I use Maya for modeling, rigging and animating. Often I'll have more than one Maya program running while at the same time have PS and even Blender running along with some peripheral programs necessary to my tasks.  
   I have an 8 x 8 ft playing area and there is a magnifier lamp that sometimes blocks one sensor when I am working with Printed Circuits.  Thank you for your input.

Digikid1
Consultant
Ah that makes sense then. Great skills to have. Well done.