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Do people lose interest in VR? 2015

conectorrrr
Honored Guest
I have a strong feelilng like people are drifting away from vr.Like people got used to it too quickly and got bored. I am checking also the numbers on occulus share on diffrent projects and i see that the growth in downloads is slowing down, even when comes to newly published projects. around 65k of dk2s sold yet on occulus share,and yet there are nice projects with under 2k downloads.
Up unitil this day we still dont have a clue what is going to be the number of produced CV1 and when they are going to hit the market.
I realy considder to cancel some ongoing projects- because I am afraid its going to take too long before this vr revolution kicks off to have any comercial succes for developers.I must admit I was too optymistic.
yeah maybe it's realy better to wait 2-3 years and see where it is going then rather be first on the line.
Regards
76 REPLIES 76

andrewtek
Expert Protege
"SMaton" wrote:
"vizionvr" wrote:
"SMaton" wrote:
The fact that Oculus pushes further and further back the release of CV1 has led to the situation that the big companies are looking into other ways to use VR now...

Oculus hasn't pushed back the release of CV1. Oculus has never mentioned a release date.

Unless you were under NDA...

SMaton, I don't want to argue that you don't have an NDA. Rather, I just want to state that if you do, Oculus' NDA and associated processes seem to be very unique:

1. Most of the NDAs I have been under don't allow me to discuss the details (the fact that I have one, who they are with, what they cover, etc.).
2. Stating that some people have (or at least 1 person has) an NDA, and that those people with an NDA have seen release dates slip on the part of Oculus would typically be a violation of many NDAs. Why? It is information that people who have not signed an NDA would not have access to.
3. Most of the developer programs I have participated in that have a linked NDA also have a private community forum and developer liaisons. The developer liaisons usually notify us of what "new" information is considered public and safe for discussion as time passes. Other than evangelizing already public information, there is little other reason for NDA'd developers to communicate in the non-NDA forums.

Anyway, it just seems odd that Oculus' NDA would not cover these things.

Edit: As it relates to the OP, I have not seen anyone "lose interest in VR". Meaningful VR interest is about what you can do with it; not the general concept alone. A lot of people are genuinely interested in being transported to other worlds at the push of a button. They could care less what the words SDE, IPD or Pentile mean. When VR really works, and it eventually will, the people will be there. It just may take a few iterations to get things right.

As far as development efforts; they take time. Even short demos take time to create. Some of us are hoping the CV1 will come out sooner, others are hoping it comes out later so we can participate in the excitement around launch.

Edit 2: The book "Crossing the Chasm" has a great introduction to the "Technology Adoption Life Cycle". It is in the first 15 pages of the book which you can preview at Amazon: http://www.amazon.com/Crossing-Chasm-Marketing-High-Tech-Mainstream/dp/0060517123

In the first 15 pager, the book describes 5 major groups that need to adopt a technology over it's life cycle:
- Innovators
- Early Adopters
- Early Majority
- Late Majority
- Laggards

Right now, I think that Oculus has primarily focused on Innovators (probably not even Early Adopters). The GearVR is even called "Innovator Edition"... I think Oculus is fully aware of the hurdles ahead and is working hard on solving them. I think that is a big part of why they care so much about audio and input.

kevinw729
Honored Visionary
"vizionvr" wrote:

Kevin
"kevinw729" wrote:
"MrsVR" wrote:

1) CV1 is much better in regards to cybersickness than DK2.

Who says? !


Brendan Iribe says. He also says he's a VR sickness sufferer, worse than most, and he will not release a product that causes him nausea. In all fairness, he was talking about Crescent Bay. AFAIK He's never discussed details of CV1.


Thanks for the clarification and context @vizionvr - but that is the same person that said they had alleviated sim-sickness on the DK2 before it was released, you will understand that I will question the accuracy of the statement.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

kevinw729
Honored Visionary
"SMaton" wrote:
"vizionvr" wrote:

Oculus hasn't pushed back the release of CV1. Oculus has never mentioned a release date.


Unless you were under NDA...


I am not even going to bother to pull up the AMD / Oculus VR slide from the 2013 presentation - you all must have seen it by now!

[edit] - Hey I am not under NDA to OVR, but I know the date, the CV1 will be launched on.....[CLICK]!!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

EisernSchild
Explorer
"RirtualVeality" wrote:
Oh please...

If ANYONE thinks the interest in VR is "dying down" then I'm afraid you're being over dramatic. Creating quality content takes time. Releasing a consumer product takes time. You bought into it at a VERY EARLY STAGE. If you're upset that there's no content then it's on YOU for buying a development kit. Oculus hasn't made any "promises" beyond delivering compelling VR...which they did.

Stop worrying that the sky is going to fall. :roll:


Thank you, RirtualVeality, great post, i've nothing to add !!

"saviornt" wrote:
Once there is a fantasy RPG that is good enough to stand the test of time and that is designed for VR, we will see a massive swell of re-interest in the Rift.


Exactly that... it is not the >Killer App< that we need but more AAA-Titles with full support like EliteDangerous... and (FirstPerson)RPGs are eventually the predestined ones for VR.

conectorrrr
Honored Guest
54 posts and only a few with true understanding what is going on.most people talk about lack of AAA games as one of the reasons why the interest dicrised, others point at life cycle of novelty, others about lack of content. All of it is right, but these points of view must have come from mostly gamers.small devs who invested 50k+ $ are getting impatiens because, They can not relese what they have-because of overall low interested, and they can not wait forever.the money must come from somwhere.occulus team can wait as long as they can, but indie often can not,if people are going to accept only the AAA quality then it can not end well. I've read the post where somebody said that most of the demos are shity.I say: there are not the best in the world expiriances but hey, they are free and often people who made them spent a lot of their time. (time which is not going to be paid)
Palmer said that those who do not relese their games now are often the smart once- takin this track those who did helped the"community" becoming kindof helpfull morons.Sombody would say," but devs they had an opportunity to learn and advertise their aps by occulus share"share -yes, other part not so much. What is lacking in this situaction is lack of proper info... when? how many units?what price? will dk2 sdk work with cv1? When dk2 was released it was said - not to buy dk2-in bracket( CV1might be is just around the corner). and for evryone that " around the corner "means diffrent things( from few months to few years) In my understanding the thing with FB had its role.In my opinion thanks to FB occulus team decided to make rift even better then they wanted at start but the cost was time.Before FB accusation they were on thight budget so CV1 would had to be shortly after dk2. Dk2 pre-orders stared
then FB thing. Occulus said that accusation by FB would not bring VR faster but in better quality -but it was not said that thanks to more money and time to play with new toys realese of CV1 would be put further in future.
thats the whole problem with accusations, no matter how great they are they always chnage things. maybe sombody could prove me wrong

tamonte
Honored Guest
It's all about content, and like saviornt said before, addictive content, great mmos or FPS that you keep returning to (at least in my case).
Past the initial wow factor, without content people won't use it, period.

Fortunately for me (I guess), I don't have that much time to play, so Alien Isolation, Elite Dangerous and Assetto Corsa (and anything that shows up in the near future) will probably be enough to keep me from boredom until CV1 is here.

VizionVR
Rising Star
Successful VR requires content, yes, but that content isn't necessarily games, and most certainly not ported games. Sure, games will get VR in the average household door, but what about the long term? Right now how many AAA companies will put the time and money into VR game development when the hardware is still so young? You may see ports. Great, ports. Ports do nothing but turn a VR headset into a gimmick peripheral, and VR will not go anywhere as long as it's treated like a gimmick.

Not everyone wants to use VR for gaming, I see VR as an educational supplement. That's where VR shines! Oculus should push hard to get Rifts into every classroom, and developers should push equally as hard to get that educational content out there.
Some ideas:
- Virtual field trips (museums, or past events)
- immersive reading (scene changes as you progress through a novel).
- microscopic adventures (identify and blast viruses to protect healthy cells)
- driver's education
- flight simulation
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

MrsVR
Honored Guest
100% agree with vizion. I've started to see VR as primarily an educational tool, or even in health care.
Rendering/Game engineer

kevinw729
Honored Visionary
Before we had to closed down the OVRF discussion on public-space appearance of DK1 and DK2's, there was a growing interest in the use of VR as a promotional tool that could also get the word out to the masses about how cool the tech is.

Following the closure - the interest in public space application of VR has continued, and with the lack of having to worry of hitting a target price point the experience can be amazing. While OVR has the waiver/age restrictions, others have taken the idea and run with it.

The hope is while we wait for CV1 (possibly Q4 2015 - imho) there is an opportunity for public space presentation of VR to a mass audience moves towards keeping the fires burning. I know this is not as sexy as the launch of a consumer platform, but at least it keeps the momentum going.

While I still love the VR community, I need the large corporations to understand that the days of free information and free promotion are over. We are all individuals with individual expenses and family's to feed, and while others hoard the big bucks the rest of us need to survive... and grow! Good luck to the VR community.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

VizionVR
Rising Star
Using VR for promotion is good in certain situations, but it's like using a TV to only watch commercials. It's all tech and very little personal content.

I optimistically agree with your release date prediction. 🙂
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.