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Dolby Atmos on games in Rift headphones

Sitruz
Protege
I recently got some new headphones for my standard gaming and decided to try the free trial of Dolby Atmos. Seems very good and just wondered if the Rift headphones and games would work with it too.

The option is there in the Windows settings for the Rift headphones just not tried it. Wondered if anyone else had, or if theres a hardware reason why using it wouldn't make any difference?
3 ACCEPTED SOLUTIONS

Accepted Solutions

Mace404
Heroic Explorer
There is no need to use virtual surround systems like Dolby Atmos with your Rift.
Those are made without head position in mind. With Rift you have added head tracking and the Oculus audio SDK uses this for perfect audio placement.

I actually use the Oculus audio SDK tools in my music production because it's amazing for placing instruments in a mix.
(since you can mimic/set the Rift's position in there)

View solution in original post

Thmoas
Rising Star
Games need a Dolby Atmos stream for it to work good. It's an alternative to the Oculus audio SDK. The software samples the 7.1 or whatever Dolby Atmos stream to stereo format. Since Oculus games use Oculus SDK which are already mastered for stereo, Dolby Atmos is not needed. Oculus games don't have a Dolby Atmos stream anyway.

Oculus games are already very well mastered and have very good spatial sound. I think for specific VR game usage it's probably better then Dolby Atmos.

View solution in original post

cybereality
Grand Champion
Rift games can already take advantage of spatialized audio in the Oculus SDK, which is much better suited for VR gaming than traditional surround sound designed for speaker systems. Not every game may use it, as it's up to the developer, but I believe a good number do. You can read more about it in this article.
https://www.oculus.com/blog/beyond-surround-sound-audio-advances-in-vr/

AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

View solution in original post

5 REPLIES 5

Mace404
Heroic Explorer
There is no need to use virtual surround systems like Dolby Atmos with your Rift.
Those are made without head position in mind. With Rift you have added head tracking and the Oculus audio SDK uses this for perfect audio placement.

I actually use the Oculus audio SDK tools in my music production because it's amazing for placing instruments in a mix.
(since you can mimic/set the Rift's position in there)

Thmoas
Rising Star
Games need a Dolby Atmos stream for it to work good. It's an alternative to the Oculus audio SDK. The software samples the 7.1 or whatever Dolby Atmos stream to stereo format. Since Oculus games use Oculus SDK which are already mastered for stereo, Dolby Atmos is not needed. Oculus games don't have a Dolby Atmos stream anyway.

Oculus games are already very well mastered and have very good spatial sound. I think for specific VR game usage it's probably better then Dolby Atmos.

cybereality
Grand Champion
Rift games can already take advantage of spatialized audio in the Oculus SDK, which is much better suited for VR gaming than traditional surround sound designed for speaker systems. Not every game may use it, as it's up to the developer, but I believe a good number do. You can read more about it in this article.
https://www.oculus.com/blog/beyond-surround-sound-audio-advances-in-vr/

AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

Sitruz
Protege
Thanks everyone for the detailed responses. Good to know. Appeeciated.

TinyMito
Expert Protege
I bought the Dolby Atmos for my BeatsX Bluetooth earphones. It is amazing. For Rift and Steelseries Arctis 5, it has no gain but negative effect. Highly recommend to disable it. It only effective for Stereo headset/earphones.
Specification for troubleshooting
PC: Win 11, 10600K + 3080FE, 4K 144Hz (On 1Gbps Ethernet)
VR: Oculus CV1 (retired), Quest 2 (AirLink for PCVR)
Accessories: Unifi Dream Machine 5Ghz 4x4 MIMO, Oculus Link Cable, Quest 2 Elite Strap
App (Experimental ON): Oculus App (v40), Quest 2 (v39)