09-26-2019 04:31 PM
09-27-2019 02:57 AM
09-27-2019 03:08 AM
Many of the high end PC enthusiasts that are already into VR, are flight and racing sim players mostly. This group undoubtedly will continue to migrate to Reverb, Index, Cosmos, and some even Pimax. The Quest technology would have to improve significantly ( maybe in Quest 2) to capture their attention.
kevinw729 said:
Spuzzum said:
The biggest reason to get a Quest over a Rift-S...Beat Saber 360 mode...it's going to be a Quest exclusive. That's going to sell a lot more Quests because of it.
Yes, making that a exclusive will mint Beat Games a lot - wonder how they will be able to compete with the other Beat-Style games coming out, or if brand loyalty is enough.
The main issue for me is if you have a high-end PC do you look at Quest as a casual VR immersion tool, or if you look at a Valve Index to complete the set - or a half way house of a HTC Cosmos. But for OculusVR the big question is did OC6 just create for Rift-S, the shortest ever product launch in Facebook history?
09-27-2019 03:09 AM
RedRizla said:Funny enough software is exactly what I was thinking about when they announced that Oculus Quest can be tethered to a PC. What happens if they create games like Lone Echo and someone who purchases an Oculus Quest doesn't have a PC? This makes me wonder if there is going to be a separate library for Oculus Quest PC -VR games?
That's exactly the kind of question I had too. And cross-buy is going to get a whole lot more confusing in the minds of users.... if not developers also.
Does a user with both Rift and Quest start thinking about which version to go for depending how much a particular game benefits from untethering? or how much they go travelling with their headset?
If dual headset owners start to buy just the Rift version of a game because it now works on both headsets.. or if Quest owners just buy the Rift version because they think it's better or because they think they may get a Rift in the future... would that affect the likelihood of a developer producing a dedicated Quest version?
I'm getting more questions the more I think about it.
09-27-2019 03:15 AM
09-27-2019 03:48 AM
Voodoo stated in a recent video that he asked Oculus the question at OC6 of how much this cable will cost from Oculus, and they told him 79 USD.
inovator said:
If a fiber cable is going to cost 200 dollars then your quest is now 600 dollars 700 for the 128 gig. Many quest users are casual users and don't want to spend money for a high end PC. When I made this thread I didn't know how much it cost. That cost makes me double down on this thread title.
09-27-2019 03:52 AM
dburne said:
Voodoo stated in a recent video that he asked Oculus the question at OC6 of how much this cable will cost from Oculus, and they told him 79 USD.
inovator said:
If a fiber cable is going to cost 200 dollars then your quest is now 600 dollars 700 for the 128 gig. Many quest users are casual users and don't want to spend money for a high end PC. When I made this thread I didn't know how much it cost. That cost makes me double down on this thread title.
09-27-2019 03:59 AM
09-27-2019 04:25 AM
DaftnDirect said:
RedRizla said:Funny enough software is exactly what I was thinking about when they announced that Oculus Quest can be tethered to a PC. What happens if they create games like Lone Echo and someone who purchases an Oculus Quest doesn't have a PC? This makes me wonder if there is going to be a separate library for Oculus Quest PC -VR games?That's exactly the kind of question I had too. And cross-buy is going to get a whole lot more confusing in the minds of users.... if not developers also.
Does a user with both Rift and Quest start thinking about which version to go for depending how much a particular game benefits from untethering? or how much they go travelling with their headset?
If dual headset owners start to buy just the Rift version of a game because it now works on both headsets.. or if Quest owners just buy the Rift version because they think it's better or because they think they may get a Rift in the future... would that affect the likelihood of a developer producing a dedicated Quest version?
I'm getting more questions the more I think about it.
09-27-2019 04:29 AM
DaftnDirect said:
.....
What do you guys think is going to be the affect on software developers of the Oculus Link... if any?
09-27-2019 05:01 AM
DaftnDirect said:
RedRizla said:Funny enough software is exactly what I was thinking about when they announced that Oculus Quest can be tethered to a PC. What happens if they create games like Lone Echo and someone who purchases an Oculus Quest doesn't have a PC? This makes me wonder if there is going to be a separate library for Oculus Quest PC -VR games?That's exactly the kind of question I had too. And cross-buy is going to get a whole lot more confusing in the minds of users.... if not developers also.
Does a user with both Rift and Quest start thinking about which version to go for depending how much a particular game benefits from untethering? or how much they go travelling with their headset?
If dual headset owners start to buy just the Rift version of a game because it now works on both headsets.. or if Quest owners just buy the Rift version because they think it's better or because they think they may get a Rift in the future... would that affect the likelihood of a developer producing a dedicated Quest version?
I'm getting more questions the more I think about it.