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Download speed problem on Oculus Home - extremely slow

Anonymous
Not applicable
Is there something up with the servers right now? I'm trying to update Oculus video and download blazerush but it's extremely slow, and even going backwards? o.O 

My speed is 200 mb and I did a speed test and no issues here. Restarted Oculus home but still have the problem...


49 REPLIES 49

Anonymous
Not applicable


I presume you've restarted your router and eliminated any other possibility at your end?

EDIT: can't test it myself, as I don't have an HMD atm.


Pretty sure my internet is fine. I even reset the router, restarted a few times. As Jay said above; it's downloading at a few kb/sec. Going to settings and account also says "cannot connect to Oculus"

RobHermans
Superstar
Yeah, after what @cybereality posted...I'll get me coat! 😐

dreimer1986
Adventurer
Sorry for thread resurrect.... But I just bought Project Cars GOTY and an a bit shocked about the speed. Well, it never was fast here and took about one night for a few updates, but at current speed the 21.11 GB will take about 25 days to finish ??! WTF? And nope, I did not calculate wrong. I sit here a while now and I am @ 75 MB now?!

snappahead
Expert Protege
So no answer for this? I'm getting wildly varying dl speeds on Home. Steam is fine, so I assume it's not my end. I've been dl-ing Lucky's Tale for over an hour now and I'm only half way there. That's 1 gig per hour BTW. I bought Subnautica during the sale and couldn't get anywhere with that download until it randomly decided to work and it did the whole dl in about 40 minutes. This needs to be addressed asap.
i7 3820 16 gigs of Ram GTX 780ti

TwoHedWlf
Expert Trustee
Hmm...downloaded the subnautica update last night. 3 gigs, only took 5 or 10 minutes.

ikonaut
Honored Guest
Hi everyone! I had the exact same problem and found a solution for me. I'm not a IT specialist or anything so I don't know if it makes sense but it's also hard to imagine that it was just a coincidence:
I freed up space on my C: drive (Before: approximately 10 GB free out of 240, after cleanup approximately 60 GB free) and the problem was instantly solved; normal connection speeds on Oculus Home. Would be great to hear if someone else can confirm this "solution".

Slugman23
Honored Guest
I had the same problem, everything went to dialup speeds the moment Oculus Home was open at all. In my quest for answers I discovered that a lot of gaming PCs come with various "Optimization" systems that detect when games are running, and change system priorities to optimize the game. In my case it was Lenovo Nerve Center causing the problem, it recognized Oculus Home as a game and forced it high priority network cutting everything else, including the download server, to very low priority. I told it the download server is a game, and now it works fine. I'm hitting 120 mb/s running Bigscreen right now. Hope this helps you! Those speeds are frustrating.

cybereality
Grand Champion
Thanks for sharing this discovery.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

jokerOS_2008
Protege
yeah I am on a 1GB up and down connection and for some reason this is the new norm. 4-5 hours to install a 2-3gb game. It's not a space issue as my Oculus Library is sitting on a 2 TB Partition. Unless there is something new in the software releases that is pointing to a temp folder and then installing at final destination. This is so unset. Oculus needs to figure out what is causing this. I hate this because I work in IT and I guarantee the Dev team is aware of this and it might even be caused by certain conditions but to keep completely mum on this. I bought Asgard's Wrath for example and with what I am seeing on smaller files it would take 2-3 days to install it.

jokerOS_2008
Protege
Also to put this into perspective, I have a Oculus Quest also. I just ran updates on it and they are running fast as normal. This I have had to guess has something to do with the current Oculus software build. Lately the releases have been quite buggy for the Rift even to the point where I have had to run updates 3 and 4 times for them even to complete.