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Dragonball Z Oculus Rift project update!

Domitjen
Adventurer
Update Contents: The build has been recompiled now without having the need of visual studio 2008's debug libraries, this allows us to move on to head/positional tracking implementation.

Screenshots of the game in the rift:



Files you need:

The original zeq2lite revision 1536:

http://zeq2.com/lite/?page_id=33

The Rift version files:

https://dl.dropboxusercontent.com/u/15008133/OculusZEQ2Lite.zip


I would recommend everyone to try out the original version first on their monitor to get accomodated to the ui/controls and stuff. Install the Rift files over the stable revision of ZEQ2Lite, and make sure you use the included zeq2config.cfg file too! Make a backup of yours first if you want to keep your controls and settings safe for when you want to switch back to normal ZEQ2Lite. I need reactions people, I want people record them trying this out and see their expressions πŸ˜„ (if it works though:p)
This project is open-sourced, whoever can improve it, go ahead πŸ˜„

_____________________________________________________________________________________________
Alright, Here is the FULL story for anyone that wonders:
Zeq2lite, is an open sourced dbz sandbox project. It excists about 2 years now on the stable revision 1536. (the first link). A week ago, I had the idea to give this game native Rift support, unfortunately I have no developer skills, but I donated to their dreamhost servers for the upcoming 2 years so that the project most definitly wouldn't be shut down. After that I contacted one of the main creators of the original project, turns out he has a dk2 order aswell and was Psyched about it. So we discussed the matter a bit, and a week later the "game" was recompiled for the Oculus Rift.(Second link). Just take the files out of the second link at put them in the main Zeq2lite folder, overwrite everything and enjoy Dragonball Z in Stereoscopic 3d!

Beware, there is NO head or positional tracking implemented yet

Original gametrailer:
24 REPLIES 24

Oceanos
Honored Guest
Well then I wish you luck in achieving that, I myself will be giving the game a try in the near future πŸ™‚

Domitjen
Adventurer
Hehe thanks! πŸ˜„

Expect an update soon about first person mode and head tracking implementation.

Cloud87
Honored Guest
OMG, this is a dream game that I always wanted, besides my other dream game that would be Final Fantasy 7 in VR, which will never be possible. Can't wait to do something like spirit bomb in first person.

I will try this when my DK2 arrives in September πŸ™‚
Hopefully by then, there will be head tracking and positional tracking.

Cloud87
Honored Guest
Hi Dominique,

Are there any updates, or support for DK2?
this post has been dead for a while

Domitjen
Adventurer
"Cloud87" wrote:
Hi Dominique,

Are there any updates, or support for DK2?
this post has been dead for a while



The coder has just recently gotten his DK2...and is spending way too much time in quake2...:p

But he's working on it, head and positional tracking, but this is just a spare time hobby combined with a fulltime job..I will post when I have more updates:)