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EA's CEO on the company's plans for virtual reality

kevinw729
Honored Visionary
Taken from Wired:

http://www.polygon.com/2014/3/8/5483124/eas-ceo-on-the-companys-plans-for-virtual-reality

When ever I hear the term "modality" used I get scared!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
7 REPLIES 7

DarkAkuma
Explorer
Whenever I hear "EA", I think "defending champs for Worst Company in America, 2 years running"...
Project: Ocarina - The Legend of Zelda, Ocarina of Time in VR @DarkAkuma_ - Twitter http://darkakuma.z-net.us/ - My Blog http://www.z-net.us/ - SNES Online Gaming

raidho36
Explorer
Start saving your lunch money for headtracking DLC, 110 FOV DLC, stereoscopic rendering DLC and VR-optimized HUD DLC in upcoming EA VR games.

Luciferous
Consultant
"raidho36" wrote:
Start saving your lunch money for headtracking DLC, 110 FOV DLC, stereoscopic rendering DLC and VR-optimized HUD DLC in upcoming EA VR games.


Lol brilliant

snappahead
Expert Protege
Hehehe..don't forget day one dlc for 3D.
i7 3820 16 gigs of Ram GTX 780ti

hudcrab
Honored Guest
Joking and EA bashing aside...

Wilson doesn't really say anything particularly ground-breaking here but thinking about different platforms in terms of 'modalities,' as he defines them, does have some merit. It's a useful way to conceptualise the hardware space for a multi-platform software publisher. It is a good thing that EA are thinking about VR as different/new modality - I hope this will lead them away from the temptation to just do lazy ports and 'VR support' in games that just won't work because they're fundamentally not designed to deliver on what works for the 'get in' modality (e.g. BF4 VR).

kevinw729
Honored Visionary
I am not sure if you all understand the "impact" that VR has had on the thinking in the consumer game publishing sector!

These guys had marshaled all their investment into supporting Gen-8 consoles and mobile game development. This saw a incredible downsizing and also a complete transformation to a non-retail business model (less games, more DLC).

With the popular tsunami that Palmer and the team have instigated - followed by the momentum of Valves / Steam; the consumer game scene has been left reeling, the possibility that the top five publishers may not be the ones benefiting from VR revenue and that the possibility is that the independent (bedroom) developer could take the big cheese in VR games! This has sent shockwaves through the leading publishers; and has led to the drastic re-think about how they [publishers] can come to the party - if not regain the initiative!

This comes on the heels of 3D games failure to launch - there is the possibility that Gen-8 and the traditional console game publishing scene may not be able to benefit from VR! What Sony is offering the traditional publishers may be a lifebelt before they are swamped!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Far515
Honored Guest
"kevinw729" wrote:
the possibility that the top five publishers may not be the ones benefiting from VR revenue and that the possibility is that the independent (bedroom) developer could take the big cheese in VR games!


As much as i want many good AAA-titles as fast as possible for CV1, I hope that some of the big publishers are going to suffer. They deserve it for the things they have done to the gaming-community in the last years. A big market change would maybe helpful.

Offtopic (Sorry, I couldn't resist.):


i7 4770K @4,4 GHz GTX 780 SC (EVGA) 32GB Corsair Vengeance 1866