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Expanding to the Rumpus Room

Robbo_Cop
Honored Guest
Hi all,

I'll start by saying that I did search and found a couple other people are in exactly the same position as I am, but none of their threads really got answered. They were a little while ago, and so maybe they came up with solutions, or maybe people have figured this stuff out in the interim, so I thought I would ask for my circumstance:


I initially bought my Oculus Rift for sim racing. I have a 3 screen cockpit setup (Obutto R3volution) and while the screens are no longer used for sim racing they are still great for office work. The thing is I never expected to be particularly interested in other VR games/experiences, but they turned out to be surprisingly good. This is actually a bit of a problem for me because the remaining space in the study is junk for playing in VR. I basically can't move at all and have successfully bashed my flailing arms against all sorts of things, I think superhot VR was the worst culprit. In fact, at the moment, I more or less had to lie to Steam VR for it to even let me play superhot because my playspace is too small (after playing I can verify this  😄 ).

Now, I can't move the cockpit (my wife uses it for her work and its pretty friggin' ugly to boot, so I don't want it out of the study). Thing is, the room next door would make for a perfect playspace. It is the rumpus room and at the moment it is massively underutilised. I am pretty handy and can install the cabling for the sensors and HMD in a somewhat professional manner through the partition wall (the wife would hardly even be able to object 😉 ).

Now we hit the problem... Firstly, the proposed set up has 5 sensors total. I don't intend to have them all connected at once, as it is I will need to unplug the rift in once room and plug it into the other room, so switching out a couple sensor cables isn't a huge concern. Further, I imagine that Oculus home will freak out when I am constantly unplugging and plugging in sensors. I have noticed that (in my current setup) I can unplug a sensor and Oculus doesn't get upset, so maybe I am overstating things here. Further, if I did have places where some sensors could see me and others can't this could also cause Oculus home to freak out (unsure on that one and would really only apply if I went for 1 sensor in the study and 3 in the Rumpus). 

The other thing is I imagine that the initial set up and setting up fences etc will be an enormous PITA.

I have included a diagram of how the rooms connect etc (through a hallway).

I really would like some help with verifying this is possible first, because I don't really want to go and spend ~$270AUD on additional sensors just to find out the setup is unworkable or that I have to run the sensor calibration literally every time I switch from one room (and set of sensors) to the other. If that was the case I would consider getting a windows mixed reality headset for the study/racing/flying games and just move the Rift permanently into the Rumpus. That said, that set up would cost ~$500AUD extra, so its not like I really am keen to do that either.

If you have had a similar set up and made it workable, I would love to hear from you. If you work at Oculus and have tips for me, I would love to hear from you. If you have played around with moving sensors etc and have some personal experience, I would love to hear from you. If the only advise you have is 'why don't you move the cockpit into the other room', I already read those responses in the other threads, so thanks for your input  😉 😛

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5 REPLIES 5

Luciferous
Consultant
I only have two sensors, so not much help to you, so I will just drool at the potential of your potentially awesome play space.

LZoltowski
Champion
@elboffor a forum member wrote a multi-room utility, Im not sure if it still works. https://forums.oculusvr.com/community/discussion/50439/ohmutlitool-beta-release-v0-2/p1

Manually:

You won't be able to have all 5 in at the same time as that will confuse the hell out of it, perhaps if you had 2 USB PCI-E cards, one for each room and only enable that card for when you are using the specific room so that HOME only sees the number of sensors it needs.

You could always write a little batch script that would disable and re-enable the specific card.

You will have to re-run the sensor setup each time you switch.


Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

Be kind to one another 🙂

Luciferous
Consultant
Where does Oculus keep it's room set up in the registry or file? You could add to the script the registry update also or copy across the setup files for each room. May need an Oculus service restart in the script as well.

LZoltowski
Champion


Where does Oculus keep it's room set up in the registry or file? You could add to the script the registry update also or copy across the setup files for each room. May need an Oculus service restart in the script as well.

I think its a file, haven't seen anything in the registry, its all driver related. 

Perhaps in Oculus\CoreData

Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

Be kind to one another 🙂

Robbo_Cop
Honored Guest
OK, thanks guys,

So it sounds like there is no way to avoid running the sensor calibration when I switch? Unless the set up has changed since I last ran it (quite a while ago, so its possible) it seems like that will be a huge PITA because the computer is in the other room and so it wouldn't be a 1 person job. 

Unless that is what the multi room utility takes care of...

The other potential would be to trial a single sensor in the Study (as I only really need head tracking for flight sims and racing sims) and then run three sensors in the other room. Can Oculus handle not being able to see the HMD with all the sensors at any given time? Or will it refuse to accept the calibration if I am not visible to one or more of the sensors?

Finally, if I do go a single sensor in the study, can I use a touch sensor for things like resetting my view etc (ie not using them 'in game' or what not, but just to navigate Oculus home to launch games etc) I can accept choppy performance from the touch tracking...