05-20-2015 09:17 AM
05-20-2015 03:37 PM
05-20-2015 04:16 PM
05-20-2015 06:32 PM
"fastdancer" wrote:
I guess you could see it as having a higher fps for some parts of the screen
"reptilexcq" wrote:
So FOV has eye tracking and VIVE has Lighthouse. Well, if Oculus have both features, it will obliterate both devices, won't it? C'mon, Oculus...let's bring on the big toys.
05-20-2015 07:02 PM
05-20-2015 08:08 PM
05-20-2015 09:45 PM
05-21-2015 12:01 AM
"jetpic" wrote:
According to Fove Kickstarter page, they have 120hz eye tracking.
05-21-2015 12:36 PM
"g4c" wrote:
Foveated rendering with eye tracking is hard because the eye is able to move so fast. I would think you need the "motion to photon" time down to 1ms or less (just guessing here).
Wikipedia: Controlled cortically by the frontal eye fields (FEF), or subcortically by the superior colliculus, [b]saccades[/b] serve as a mechanism for fixation, rapid eye movement, and the fast phase of optokinetic nystagmus.
05-21-2015 07:01 PM
05-21-2015 08:49 PM
"mrmonkeybat" wrote:
I disagree your eyes see in a cone. Depth of field effects in the Human eye are actually not that great hold up your hand to the horizon and the blurring between the focal planes is less the angular resolution of many HMDs. And your eyes change focus so quickly the artificial DOF will likely just get in the way as the convergence has to be figured out very accurately while foveation just has to be fast inaccuracy can be compensated for with a wider cone.