09-17-2016 12:19 PM
FOVE 0 HMD Hardware | |
---|---|
Display | WQHD OLED (2560 x 1440) |
Display framerate | 70 Hz |
Field of view | 90 degrees ~ 100 degrees |
Tracking Sensor | Head and position tracking |
Eye-tracking sensor | 120 frames per second eye-tracking system (x2), less than one degree of accuracy |
Weight | 520g (about 1.14 lbs) |
Audio | 3.5mm audio jack |
Connection | HDMI 1.4, USB 3.0, USB 2.0 |
Accessories | Position tracking camera and face cushion |
09-20-2016 07:00 AM
09-20-2016 07:04 AM
09-21-2016 03:55 AM
Received reply:
'We
are also using fresnel lenses for the FOVE 0. As a result, we are able
to benefit from its unique capabilities, but unfortunately are also
faced with its downsides - most evidently the 'godrays' you mentioned.
We are looking into solutions, but - as of yet - can't make any
guarantees.
TeamFOVE'
09-21-2016 04:22 AM
09-21-2016 04:41 AM
09-21-2016 04:47 AM
09-21-2016 07:44 AM
This is the only new high-end (?) HMD on the near horizon, and with over 40% more pixels than Rift/Vive I was hoping
to use it to watch 2D/3D video, so the fact that it might be limited in the
choice of games doesn’t bother me. Apparently lens-flares are more troublesome viewing
video, especially in a ‘void’ environment, than in gaming.
I’m sure they’ll make more
money from their eye-tracking tech than selling VR headsets - Fove has limited
exposure at the best of times. It’s pretty certain that eye-tracking is the way
forward, even if they make a poor job of it.