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Facebook Name Over Oculus !!??

BrockKane
Expert Protege
When I Pre-Ordered my Rift back in March of 2016. I didn't even know Facebook was a huge part of Oculus. I am not a Facebook user nor will I ever be! 

Anyway after a couple of months went by I started to realize that Facebook was a huge part of Oculus and that it would even be bigger than I imagined. But I kept my order active. Even though I am a veteran Steam user, I still kept my faith in Oculus. Still thinking this VR system would be the best!

Finally received my Rift and was excited and loved it and still do, but.....

Now that Palmer Luckey left facebook, it wasn't going to be good.....
https://uploadvr.com/facebook-oculus-home-login/

I think this will get worse as well. It won't be Oculus soon, it will be Facebook VR. I think even the Oculus name has it's days numbered! There are a lot of reasons not to like Facebook, and now here's another!
50 REPLIES 50

kojack
MVP
MVP

Zenbane said:


People still use terms like "OVR" (Oculus Virtual Reality) when describing current state and future state for the Oculus Rift.

Interesting side note. Number of lines a term appears on in the latest oculus sdk source code:
OVR - 8862
Oculus - 842
Facebook - 1
🙂


Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

Mr_Creepy
Rising Star
Oculus (Facebook) hasan't banned any software or hardware as far as I know, what exactly are you talking about? Timed exlusives? The fact that there are disagreements that keeps Vive from being supported on Oculus Home?

Zenbane
MVP
MVP
Facebook lets Valve and HTC market and support their products and services all over the Facebook owned Social Media platform. That is worth far more than what Steam offers. Valve and HTC should be paying Facebook royalties  B)

I guess they kinda do by relying on Facebook so much lol

SkipChurch
Not applicable
Looking forward to MySpace throwing their hat in the ring. 

vannagirl
Consultant
ohh well

never mind, there always plenty to play 🙂
Look, man. I only need to know one thing: where they are. 

Warbloke
Superstar

I don't use Facebook either.  I have no ill will towards them or folk who like and use it... its just not for me. Nor do I have any ill will towards people who chose a platform other than Oculus / Rift such as the Vive.

I did choose to buy a Rift though - I think I welcome Facebook investing millions into making content though. I see this as a good thing and not a bad thing.

Back when I was deciding in the direction I would go between the Rift and Vive.... I must admit I chose for other reasons... I honestly didn't think much about which company would invest more in content at the time.
(Perhaps I should have as this would have influenced my choice)

I guess now with the benefit of hindsight, I can see I made the correct choice.
(Correct choice for me - Im sure and hope Vive owners also still believe they made the correct choice for them)

I concede its not initially a good thing for consumers who didn't back the Rift though and made other VR hardware choices and therefore don't get the benefit of this Facebook funded content/ investment.
While I think it is a shame for them not to get the benefit of the exclusive content right away - I do understand any company would want a return on their investments and a period of exclusivity is fair enough.

I would say to Vive owners... I agree with you that its not nice to have to wait a little while... but it is fair. So just wait a little while, and soon you too will be able to play the quality games and content that Facebook invested in to make... and some day you will appreciate the money they spent too.

This money and investment will benefit us all... its just that it benefits Rift users first, and everyone else second.

If you are not happy to wait... buy a Rift ?

"You can't believe everything you read on the Internet " :- Abraham Lincoln 

Zenbane
MVP
MVP

Atmos73 said:

Yes Oculus has banned Vive HMD from accessing the Oculus Store. You didn't know this? Buy a Vive and try for yourself lol.


If you want to access Oculus Home, buy a Rift 😉



Atmos73 said:


So Facebook are going out of their way to stick two fingers up to the majority of the VR community, the very community they should be embracing.


Facebook embraces everyone by allowing them to broadcast their views... on Facebook. And Oculus has allowed you to insult them and Facebook on an Oculus forum for over a year; that counts as embracing too.

Besides, even if Facebook was giving a community the finger... it would only be those who made the unwise choice to buy a product made by HTC.



Atmos73 said:

Microsoft don't ban certain hardware from working on Windows.
Intel don't ban certain games from working on their processors.
nVidia dont ban certain games from working on their Graphics cards.

Xbox hardware doesn't support PlayStation games.
Playstation hardware doesn't support Xbox games.
Rinse and repeat for Nintendo, Sega, and Atari.
Android apps don't run on the iPhone, iPhone apps don't run on Android.
Linux and Mac app's dont run on Windows, nor visa versa.

Learn to compare apples-to-apples.

Anonymous
Not applicable
And that's before you even start to think about Vive headsets being able to access Oculus Home anyway via Revive. Vive owners just can't get the free content and will have software running on their headset performing worse than the same software under Oculus Home on a Rift due to the Oculus SDK.

If HTC/Valve gave their permission to extend the Oculus SDK to cover the Vive @Atmos73 and other Vive owners wouldn't be having kittens over it all.

And as I've mentioned before Vive owners only have a problem with this because they're stuck with the 2% of decent VR titles available on Steam because the Vive has no gaemes.

You don't find Rift owners up in arms about Google Earth, do you..? Why not? Because we have plenty of quality games to play, funded by Facebook. We're not stuck with the 2% of decent games available on Steam.

If any one company should be getting any sort of grief about software it should be Valve because since the Vive launched they've done pretty much FUCK ALL for VR apart from The Lab. The fact that Vive owners are stuck with Steam rather than having the option to play games from both Steam AND the Oculus Store is also entirely down to Valve.

Anonymous
Not applicable
@Atmos73 one very big and very important thing. In fact it's the very reason why Oculus haven't 'done a SteamVR' and used a translation layer. ASW.

They want all supported headsets to use the Oculus SDK. We've gone over this several times before, I'm surprised that you haven't gotten a handle on all this yet. Why do they want all supported headsets to use the Oculus SDK rather than a translation layer..? Because they want all headsets to perform the same.

Currently on Steam, thanks to the Oculus SDK, Rift headsets will ALWAYS perform better than any other headset using the same game or software.

Like I've also stated several times Valve and HTC are still playing catch up and have been since both headsets launched - Oculus came up with a better strap, lighter headset, built-in headphones, STILL has a sharper and clearer display with less SDE, still has the only headset with motion controllers with finger tracking, had the advantage of ATW on day one, supersampling before Valve caught up with that too and still has the advantage of ASW.

Now Valve have caught up regarding ATW, they've caught up regarding supersampling, HTC are catching up with the better strap (which according to Tested has the same comfort level of the Rift's strap), they're catching up with the built-in headphones, they're catching up with motion controllers with finger tracking and Valve are still working on their own ASW equivalent.

And developers can release their games on Steam if they want, I'm not too bothered, because any game that works on the Rift will always be able to use ASW if needed.

And yes, OpenVX is going to be very important...but don't be surprised if the vast majority of it is the Oculus SDK. It's the best SDK out there by far and has been since it was first conceived.

Zenbane
MVP
MVP

Atmos73 said:
I'm talking about PC here, that all need Windows, a processor and a graphics card. None of those companies spend money to exclude PC owners from the same eco system - so Apples to Apples.
Oculus Home is not an operating system. You don't seem to understand what "apples to apples" means.



Atmos73 said:

Where would be the sense if Sony banned one of their competing Studios?


Sony PlayStation doesn't let non-PlayStation games work on their console.



Atmos73 said:
If you actually look a little further into the future when Oculus stop investing in exclusives you might notice more Devs actual choosing Steam to release their games on because it's an open store supporting all headsets. Oculus will have to change pretty radically to compete with Steam.


Looking in to the future and seeing things isn't a real argument because it is not something that humans can actually do in real life. That's only a thing talked about in fairy tales.



Atmos73 said:
Khronos might be in effect by then and Oculus Store might be fully opened to everyone but I doubt it.


Right now the Oculus Store is open to everyone, check out the website sometime:
https://www.oculus.com/experiences/rift/

Anyone can buy anything. And if you own a Vive, you can use Revive to play software bought on the Oculus Store.

You have been making the same arguments for a year, and you keep forcing people to give the same accurate counter-replies. Just because you say the same thing over and over doesn't mean that you will magically be right one day. You have been wrong for a year, and you will probably still be wrong for another year. That's about the only real prediction anyone can make in this debate.