04-12-2017 04:24 PM
04-14-2017 06:50 AM
Interesting side note. Number of lines a term appears on in the latest oculus sdk source code:
Zenbane said:
People still use terms like "OVR" (Oculus Virtual Reality) when describing current state and future state for the Oculus Rift.
04-14-2017 07:12 AM
04-14-2017 07:20 AM
04-14-2017 07:29 AM
04-14-2017 07:34 AM
04-14-2017 07:35 AM
I don't use Facebook either. I have no ill will towards them or folk who like and use it... its just not for me. Nor do I have any ill will towards people who chose a platform other than Oculus / Rift such as the Vive.
I did choose to buy a Rift though - I think I welcome Facebook investing millions into making content though. I see this as a good thing and not a bad thing.
Back when I was deciding in the direction I would go between the Rift and Vive.... I must admit I chose for other reasons... I honestly didn't think much about which company would invest more in content at the time.
(Perhaps I should have as this would have influenced my choice)
I guess now with the benefit of hindsight, I can see I made the correct choice.
(Correct choice for me - Im sure and hope Vive owners also still believe they made the correct choice for them)
I concede its not initially a good thing for consumers who didn't back the Rift though and made other VR hardware choices and therefore don't get the benefit of this Facebook funded content/ investment.
While I think it is a shame for them not to get the benefit of the exclusive content right away - I do understand any company would want a return on their investments and a period of exclusivity is fair enough.
I would say to Vive owners... I agree with you that its not nice to have to wait a little while... but it is fair. So just wait a little while, and soon you too will be able to play the quality games and content that Facebook invested in to make... and some day you will appreciate the money they spent too.
This money and investment will benefit us all... its just that it benefits Rift users first, and everyone else second.
If you are not happy to wait... buy a Rift ?
04-14-2017 07:50 AM
Atmos73 said:
Yes Oculus has banned Vive HMD from accessing the Oculus Store. You didn't know this? Buy a Vive and try for yourself lol.
Atmos73 said:
So Facebook are going out of their way to stick two fingers up to the majority of the VR community, the very community they should be embracing.
Xbox hardware doesn't support PlayStation games.
Atmos73 said:
Microsoft don't ban certain hardware from working on Windows.
Intel don't ban certain games from working on their processors.
nVidia dont ban certain games from working on their Graphics cards.
04-14-2017 09:53 AM
04-14-2017 02:37 PM
04-14-2017 02:39 PM
Oculus Home is not an operating system. You don't seem to understand what "apples to apples" means.
Atmos73 said:
I'm talking about PC here, that all need Windows, a processor and a graphics card. None of those companies spend money to exclude PC owners from the same eco system - so Apples to Apples.
Atmos73 said:
Where would be the sense if Sony banned one of their competing Studios?
Atmos73 said:
If you actually look a little further into the future when Oculus stop investing in exclusives you might notice more Devs actual choosing Steam to release their games on because it's an open store supporting all headsets. Oculus will have to change pretty radically to compete with Steam.
Atmos73 said:
Khronos might be in effect by then and Oculus Store might be fully opened to everyone but I doubt it.