06-17-2015 11:21 AM
06-17-2015 12:36 PM
06-17-2015 12:37 PM
"ThreeDeeVision" wrote:
Since it looks like they got rid of the camera on the front of the CV1, there isn't any sort of LEAP device to track the fingers. It must be based on button touch alone in this first iteration. The only issue with that is you will only be able to do simple gestures that are programmed, it isn't actually what your hand is doing. So no joy in flipping the bird to an opponent or waving 'hello' to your pal in the metaverse. I guess you could make the wave position if you don't have fingers on any buttons, but again that is a pretty big assumption. Maybe the player is really doing the 'shocker' sign instead of waving or saying 'I love you' in sign language.
This seems like another half-baked plan to get some sort of emotive hand gestures. Either do it right, or don't bother.
As far as I know, the Vive still has a camera or cameras on the front, so there is still hope for some sort of hand tracking.
06-17-2015 12:38 PM
"Snappahead" wrote:
One step at a time, man. It's funny how we always want more. Now that we've got this amazing hand tracking with haptics and solid hand representation, we're already talking about full hand tracking.
06-17-2015 12:38 PM
"Snappahead" wrote:
I'm sure full hand tracking is a goal of vr, but for now, I think wands or good motion controllers like we're seeing now are good enough. Ideally, we'll see both eventually and you can have wands/controllers for haptics and functionality and hands for 1:1 hand presence and full gestural control without a controller in hand. Until then, I'm fine with buttons for gestures. One step at a time, man. It's funny how we always want more. Now that we've got this amazing hand tracking with haptics and solid hand representation, we're already talking about full hand tracking.
06-17-2015 12:40 PM
"Malkmus1979" wrote:"Snappahead" wrote:
One step at a time, man. It's funny how we always want more. Now that we've got this amazing hand tracking with haptics and solid hand representation, we're already talking about full hand tracking.
Don't get me wrong, I'm fine with what both Valve and Oculus are offering, I'm just saying Touch, IMO, sounds better- at least now. Who knows what tricks Valve could have up their sleeve, but they are being awfully quiet.
06-17-2015 12:42 PM
"willste" wrote:"Snappahead" wrote:
I'm sure full hand tracking is a goal of vr, but for now, I think wands or good motion controllers like we're seeing now are good enough. Ideally, we'll see both eventually and you can have wands/controllers for haptics and functionality and hands for 1:1 hand presence and full gestural control without a controller in hand. Until then, I'm fine with buttons for gestures. One step at a time, man. It's funny how we always want more. Now that we've got this amazing hand tracking with haptics and solid hand representation, we're already talking about full hand tracking.
I think Oculus is really hitting on a good middle ground. Clearly intuitive gestures go a long ways to making you feel more a part of the game. Their controllers still offer you joystick and button controls though which so far are critical to playing most games. It appears to definitely be a refinement over move and Vive prototype controls. I am sure Vive's final controls will be better as well.
It will be interesting to see if Valve can make any VR games for Vive which use only on real world locomotion at room level. If they can achieve that then there is a real strong case for ditching wands with buttons and joysticks and simply doing full hand motion controls for some games. But so far I think Valves kitchen demo is the closest we have seen to this and even that is far from being a game.
They may be touching on the concept for new genre where hand tracking will work really well. It will be very interesting to see Valve's launch titles as I think that is going to demonstrate if developers, other than Valve, can make great games in VR using just motion controls. Their launch library may include some VR games that use traditional controls. Hopefully a lot of devs learned some lessons from the Wii that plastering motion controls where they don't belong doesn't always work so well. I think Palmer's perspective is very realistic. There will be no one magic bullet controller any time soon. You need to use the best controller for the game you playing.
06-17-2015 12:44 PM
"ThreeDeeVision" wrote:
Since it looks like they got rid of the camera on the front of the CV1, there isn't any sort of LEAP device to track the fingers. It must be based on button touch alone in this first iteration. The only issue with that is you will only be able to do simple gestures that are programmed, it isn't actually what your hand is doing. So no joy in flipping the bird to an opponent or waving 'hello' to your pal in the metaverse. I guess you could make the wave position if you don't have fingers on any buttons, but again that is a pretty big assumption. Maybe the player is really doing the 'shocker' sign instead of waving or saying 'I love you' in sign language.
This seems like another half-baked plan to get some sort of emotive hand gestures. Either do it right, or don't bother.
As far as I know, the Vive still has a camera or cameras on the front, so there is still hope for some sort of hand tracking.
06-17-2015 12:46 PM
"Snappahead" wrote:
The Touch has sensors that can read simple finger movements and translate that into on screen gestures.
06-17-2015 12:47 PM
"Snappahead" wrote:
Yeah, I don't know yet how exactly full room scale will be used. That to me is the big trump card for them, but of course it also puts it into the heavy niche category since most people can't use it fully. I will! At least you can room scale and have full motion control out of the box though. Stupid Oculus.
06-17-2015 12:48 PM
"ThreeDeeVision" wrote:"Snappahead" wrote:
The Touch has sensors that can read simple finger movements and translate that into on screen gestures.
I was under the impression that it could only tell if your finger wasn't touching a button. Is there actually hand tracking sensors on it too? If so, they haven't really gone into much detail on them or how they work.