06-17-2015 11:21 AM
06-17-2015 12:49 PM
"Malkmus1979" wrote:
This is my take on the current state of gesture input. All three (Vive, Touch, Move) have "grab". But I feel like pointing is something we really won't be able to appreciate until we start using it. I think pointing is almost as important as grabbing. I could do without the thumbs up or peace sign. But pointing and grabbing are the two big things to me. Just think of selecting options on a menu and using your index finger rather than your entire hand. Also, makes me think of the Henry short with people pointing at objects. I'm just saying, I think pointing will be a huge advantage, and actually lifting your index finger to do so will feel much better.
06-17-2015 12:50 PM
"Malkmus1979" wrote:"Snappahead" wrote:
Yeah, I don't know yet how exactly full room scale will be used. That to me is the big trump card for them, but of course it also puts it into the heavy niche category since most people can't use it fully. I will! At least you can room scale and have full motion control out of the box though. Stupid Oculus.
I'm planning on devoting my garage to the Vive. It's been said by some devs that the tracking space is actually greater then 15x15. I think they were using a 20x20 space which is about the size of my garage. But I think Oculus will be just fine for living rooms and offices.
06-17-2015 12:51 PM
"Snappahead" wrote:"ThreeDeeVision" wrote:"Snappahead" wrote:
The Touch has sensors that can read simple finger movements and translate that into on screen gestures.
I was under the impression that it could only tell if your finger wasn't touching a button. Is there actually hand tracking sensors on it too? If so, they haven't really gone into much detail on them or how they work.
I think it's more than that. Otherwise every time you moved your fingers, you'd accidentally point or thumbs up heh.
06-17-2015 12:54 PM
06-17-2015 12:56 PM
"ThreeDeeVision" wrote:
Man, I hope you are right. That would be pretty cool if so. I really want to do a full range of hand motions in VR, from flipping the bird, to the O.K. sign, to the Ronnie James Dio devil horns :twisted:
06-17-2015 12:57 PM
"ThreeDeeVision" wrote:
Man, I hope you are right. That would be pretty cool if so. I really want to do a full range of hand motions in VR, from flipping the bird, to the O.K. sign, to the Ronnie James Dio devil horns :twisted:
06-17-2015 12:59 PM
06-17-2015 01:00 PM
"vizionvr" wrote:"ThreeDeeVision" wrote:
Man, I hope you are right. That would be pretty cool if so. I really want to do a full range of hand motions in VR, from flipping the bird, to the O.K. sign, to the Ronnie James Dio devil horns :twisted:
No, actually. It really is just a touch sensor control, as verified in this Gizmodo review just released.
http://gizmodo.com/oculus-touch-hands-o ... 1712031397
06-17-2015 01:01 PM
"Snappahead" wrote:
Odd. You'll be taking your finger off the stick all the time. There's going to be a lot of "thumbs upping" going on.
06-17-2015 01:07 PM