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Finger "tracking". Is it really?

VizionVR
Rising Star
From what I've read in the reviews coming out of E3. the finger tracking is nothing more than a touch sensitive pad on a button. When a particular pad cannot detect touch, the in-game finger associated with that particular pad is displayed.

This explains how a thumbs up is done, even though the thumb is not inside the Touch sensor ring. You lift your thumb off the stick, the lack of touch is detected, and the in-game thumb goes up.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
47 REPLIES 47

ThreeDeeVision
Superstar
"Malkmus1979" wrote:

This is my take on the current state of gesture input. All three (Vive, Touch, Move) have "grab". But I feel like pointing is something we really won't be able to appreciate until we start using it. I think pointing is almost as important as grabbing. I could do without the thumbs up or peace sign. But pointing and grabbing are the two big things to me. Just think of selecting options on a menu and using your index finger rather than your entire hand. Also, makes me think of the Henry short with people pointing at objects. I'm just saying, I think pointing will be a huge advantage, and actually lifting your index finger to do so will feel much better.


Yeah, I can see your point there (pun intended). Pointing and grabbing could do a huge number of things including interacting with new VR menus. World of diving has even put a bunch of different hand motions in their game because hand interaction is such a big part of scuba-diving.
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

snappahead
Expert Protege
"Malkmus1979" wrote:
"Snappahead" wrote:

Yeah, I don't know yet how exactly full room scale will be used. That to me is the big trump card for them, but of course it also puts it into the heavy niche category since most people can't use it fully. I will! At least you can room scale and have full motion control out of the box though. Stupid Oculus.


I'm planning on devoting my garage to the Vive. It's been said by some devs that the tracking space is actually greater then 15x15. I think they were using a 20x20 space which is about the size of my garage. But I think Oculus will be just fine for living rooms and offices.

IT can likely track a bigger space than that, but of course the cord will prevent you from going much further I'd imagine. Both are fine for offices and living rooms, but to get the most out of Vive's capability, you'll nee that extra space.
i7 3820 16 gigs of Ram GTX 780ti

ThreeDeeVision
Superstar
"Snappahead" wrote:
"ThreeDeeVision" wrote:
"Snappahead" wrote:

The Touch has sensors that can read simple finger movements and translate that into on screen gestures.


I was under the impression that it could only tell if your finger wasn't touching a button. Is there actually hand tracking sensors on it too? If so, they haven't really gone into much detail on them or how they work.

I think it's more than that. Otherwise every time you moved your fingers, you'd accidentally point or thumbs up heh.


Man, I hope you are right. That would be pretty cool if so. I really want to do a full range of hand motions in VR, from flipping the bird, to the O.K. sign, to the Ronnie James Dio devil horns :twisted:
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

VizionVR
Rising Star
There is a pic on Reddit that shows the huge range that Lighthouse can accomplish with only two base stations. I feel weird posting it here though.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

snappahead
Expert Protege
"ThreeDeeVision" wrote:



Man, I hope you are right. That would be pretty cool if so. I really want to do a full range of hand motions in VR, from flipping the bird, to the O.K. sign, to the Ronnie James Dio devil horns :twisted:

From what I understand, there's no senser on the "bird" finger so that might not be an option. Every review I've read, they've tried the bird and it didn't work.
i7 3820 16 gigs of Ram GTX 780ti

VizionVR
Rising Star
"ThreeDeeVision" wrote:
Man, I hope you are right. That would be pretty cool if so. I really want to do a full range of hand motions in VR, from flipping the bird, to the O.K. sign, to the Ronnie James Dio devil horns :twisted:


No, actually. It really is just a touch sensor control, as verified in this Gizmodo review just released.
http://gizmodo.com/oculus-touch-hands-o ... 1712031397
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

snappahead
Expert Protege
Odd. You'll be taking your finger off the stick all the time. There's going to be a lot of "thumbs upping" going on.
i7 3820 16 gigs of Ram GTX 780ti

ThreeDeeVision
Superstar
"vizionvr" wrote:
"ThreeDeeVision" wrote:
Man, I hope you are right. That would be pretty cool if so. I really want to do a full range of hand motions in VR, from flipping the bird, to the O.K. sign, to the Ronnie James Dio devil horns :twisted:


No, actually. It really is just a touch sensor control, as verified in this Gizmodo review just released.
http://gizmodo.com/oculus-touch-hands-o ... 1712031397


Ugh. Half-assed.
i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified

VizionVR
Rising Star
"Snappahead" wrote:
Odd. You'll be taking your finger off the stick all the time. There's going to be a lot of "thumbs upping" going on.


Yeah! Hopefully there's a setting for that. 🙂
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

snappahead
Expert Protege
Best I can tell, this is another case of good software. Toybox running on Vive would be pretty much the same, minus the finger sensors of course.
i7 3820 16 gigs of Ram GTX 780ti